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Discussed internally. With all things considered will take a multi-phase approach to iteratively enhance the CUDA graph coverage. Below is the phase-1 design considerations:
Only cover stream capture (no explicit graph construction)
Exclude memory allocation/deallocation steps, and assume when entering the capturing context all needed memory are already allocated by the user
Exclude host callback operations
Basic coverage for conditional nodes
The resulting graph should be replay-able, meaning
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