Skip to content

Commit

Permalink
v1.3.6 release
Browse files Browse the repository at this point in the history
  • Loading branch information
acmarrs-nvidia committed Jan 13, 2023
1 parent 421746e commit d9fd1d8
Show file tree
Hide file tree
Showing 131 changed files with 168 additions and 161 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
#
# Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
# Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
Expand Down
10 changes: 10 additions & 0 deletions ChangeLog.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,15 @@
# RTXGI SDK Change Log

## 1.3.6
### SDK
- **Improvements**
- Adds 16B to the end of the `DDGIVolumeDescGPUPacked` struct for future use.
- Updates `DDGIVolumeDescGPUPacked` struct comments and layout to properly reflect its size (in bytes).
- Updates copyrights and bumps revision numbers.

### Test Harness
- Updates copyrights and bumps revision numbers.

## 1.3.5

### SDK
Expand Down
4 changes: 2 additions & 2 deletions rtxgi-sdk/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
#
# Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
# Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
Expand Down Expand Up @@ -27,7 +27,7 @@ endif()

set(RTXGI_SDK_VERSION_MAJOR 1)
set(RTXGI_SDK_VERSION_MINOR 3)
set(RTXGI_SDK_VERSION_REVISION 5)
set(RTXGI_SDK_VERSION_REVISION 6)

# Only 64-bit platforms are supported
if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "4" )
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/FindSDKs.cmake
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
#
# Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
# Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
Expand Down
6 changes: 3 additions & 3 deletions rtxgi-sdk/include/rtxgi/Common.h
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down Expand Up @@ -30,11 +30,11 @@ namespace rtxgi
{
static const int major = 1;
static const int minor = 3;
static const int revision = 5;
static const int revision = 6;

inline static const char* getVersionString()
{
return "1.3.5";
return "1.3.6";
}
};

Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/include/rtxgi/Defines.h
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/include/rtxgi/Math.h
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/include/rtxgi/Types.h
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/include/rtxgi/VulkanExtensions.h
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/include/rtxgi/ddgi/DDGIRootConstants.h
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
4 changes: 2 additions & 2 deletions rtxgi-sdk/include/rtxgi/ddgi/DDGIVolume.h
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down Expand Up @@ -330,7 +330,7 @@ namespace rtxgi

float3 GetScrollAnchor() const { return m_probeScrollAnchor; }

int3 GetScrollOffsets() { return m_probeScrollOffsets; }
int3 GetScrollOffsets() const { return m_probeScrollOffsets; }

float3 GetProbeSpacing() const { return m_desc.probeSpacing; }

Expand Down
45 changes: 21 additions & 24 deletions rtxgi-sdk/include/rtxgi/ddgi/DDGIVolumeDescGPU.h
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down Expand Up @@ -52,28 +52,30 @@ struct DDGIVolumeDescGPUPacked
float4 rotation;
//------------------------------------------------- 32B
float4 probeRayRotation;
//------------------------------------------------- 64B
//------------------------------------------------- 48B
float probeMaxRayDistance;
float probeNormalBias;
float probeViewBias;
float probeDistanceExponent;
//------------------------------------------------- 64B
float probeIrradianceEncodingGamma;
float probeIrradianceThreshold;
float probeBrightnessThreshold;
float probeMinFrontfaceDistance;
//------------------------------------------------- 80B
float3 probeSpacing;
uint packed0; // probeCounts.x (10), probeCounts.y (10), probeCounts.z (10), unused (2)
//------------------------------------------------- 96B
float probeIrradianceEncodingGamma;
float probeIrradianceThreshold;
float probeBrightnessThreshold;
uint packed1; // probeRandomRayBackfaceThreshold (16), probeFixedRayBackfaceThreshold (16)
//------------------------------------------------- 112B
float probeMinFrontfaceDistance;
uint packed2; // probeNumRays (16), probeNumIrradianceInteriorTexels (8), probeNumDistanceInteriorTexels (8)
uint packed3; // probeScrollOffsets.x (15) sign bit (1), probeScrollOffsets.y (15) sign bit (1)
uint packed4; // probeScrollOffsets.z (15) sign bit (1)
// movementType (1), rayDataFormat (1), irradianceFormat (1), probeRelocationEnabled (1), probeClassificationEnabled (1)
// movementType (1), probeRayDataFormat (3), probeIrradianceFormat (3), probeRelocationEnabled (1)
// probeClassificationEnabled (1), probeVariabilityEnabled (1)
// probeScrollClear Y-Z plane (1), probeScrollClear X-Z plane (1), probeScrollClear X-Y plane (1)
// probeScrollDirection Y-Z plane (1), probeScrollDirection X-Z plane (1), probeScrollDirection X-Y plane (1)
// unused (5)
//------------------------------------------------- 112B
uint4 reserved; // 16B reserved for future use
//------------------------------------------------- 128B
};

Expand Down Expand Up @@ -137,21 +139,19 @@ static inline rtxgi::DDGIVolumeDescGPUPacked PackDDGIVolumeDescGPU(const rtxgi::
output.probeNormalBias = input.probeNormalBias;
output.probeViewBias = input.probeViewBias;
output.probeDistanceExponent = input.probeDistanceExponent;
output.probeIrradianceEncodingGamma = input.probeIrradianceEncodingGamma;
output.probeIrradianceThreshold = input.probeIrradianceThreshold;
output.probeBrightnessThreshold = input.probeBrightnessThreshold;
output.probeMinFrontfaceDistance = input.probeMinFrontfaceDistance;
output.probeSpacing = input.probeSpacing;

output.packed0 = (uint32_t)input.probeCounts.x;
output.packed0 |= (uint32_t)input.probeCounts.y << 10;
output.packed0 |= (uint32_t)input.probeCounts.z << 20;

output.probeIrradianceEncodingGamma = input.probeIrradianceEncodingGamma;
output.probeIrradianceThreshold = input.probeIrradianceThreshold;
output.probeBrightnessThreshold = input.probeBrightnessThreshold;

output.packed1 = (uint32_t)(input.probeRandomRayBackfaceThreshold * 65535);
output.packed1 |= (uint32_t)(input.probeFixedRayBackfaceThreshold * 65535) << 16;

output.probeMinFrontfaceDistance = input.probeMinFrontfaceDistance;

output.packed2 = (uint32_t)input.probeNumRays;
output.packed2 |= (uint32_t)input.probeNumIrradianceInteriorTexels << 16;
output.packed2 |= (uint32_t)input.probeNumDistanceInteriorTexels << 24;
Expand All @@ -171,11 +171,9 @@ static inline rtxgi::DDGIVolumeDescGPUPacked PackDDGIVolumeDescGPU(const rtxgi::
output.packed4 = (output.packed4 & ~0x800000) | (input.probeRelocationEnabled << 23);
output.packed4 = (output.packed4 & ~0x1000000) | (input.probeClassificationEnabled << 24);
output.packed4 = (output.packed4 & ~0x2000000) | (input.probeVariabilityEnabled << 25);

output.packed4 = (output.packed4 & ~0x4000000) | (input.probeScrollClear[0] << 26);
output.packed4 = (output.packed4 & ~0x8000000) | (input.probeScrollClear[1] << 27);
output.packed4 = (output.packed4 & ~0x10000000) | (input.probeScrollClear[2] << 28);

output.packed4 = (output.packed4 & ~0x10000000) | (input.probeScrollClear[2] << 28);
output.packed4 = (output.packed4 & ~0x20000000) | (input.probeScrollDirections[0] << 29);
output.packed4 = (output.packed4 & ~0x40000000) | (input.probeScrollDirections[1] << 30);
output.packed4 = (output.packed4 & ~0x80000000) | (input.probeScrollDirections[2] << 31);
Expand All @@ -201,6 +199,10 @@ DDGIVolumeDescGPU UnpackDDGIVolumeDescGPU(DDGIVolumeDescGPUPacked input)
output.probeNormalBias = input.probeNormalBias;
output.probeViewBias = input.probeViewBias;
output.probeDistanceExponent = input.probeDistanceExponent;
output.probeIrradianceEncodingGamma = input.probeIrradianceEncodingGamma;
output.probeIrradianceThreshold = input.probeIrradianceThreshold;
output.probeBrightnessThreshold = input.probeBrightnessThreshold;
output.probeMinFrontfaceDistance = input.probeMinFrontfaceDistance;
output.probeSpacing = input.probeSpacing;

// Probe Counts
Expand All @@ -209,15 +211,10 @@ DDGIVolumeDescGPU UnpackDDGIVolumeDescGPU(DDGIVolumeDescGPUPacked input)
output.probeCounts.z = (input.packed0 >> 20) & 0x000003FF;

// Thresholds
output.probeIrradianceEncodingGamma = input.probeIrradianceEncodingGamma;
output.probeIrradianceThreshold = input.probeIrradianceThreshold;
output.probeBrightnessThreshold = input.probeBrightnessThreshold;

output.probeRandomRayBackfaceThreshold = (float)(input.packed1 & 0x0000FFFF) / 65535.f;
output.probeFixedRayBackfaceThreshold = (float)((input.packed1 >> 16) & 0x0000FFFF) / 65535.f;

output.probeMinFrontfaceDistance = input.probeMinFrontfaceDistance;

// Counts
output.probeNumRays = input.packed2 & 0x0000FFFF;
output.probeNumIrradianceInteriorTexels = (input.packed2 >> 16) & 0x000000FF;
output.probeNumDistanceInteriorTexels = (input.packed2 >> 24) & 0x000000FF;
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/include/rtxgi/ddgi/gfx/DDGIVolume_D3D12.h
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/include/rtxgi/ddgi/gfx/DDGIVolume_VK.h
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/shaders/Common.hlsl
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/shaders/Platform.hlsl
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/shaders/ddgi/Irradiance.hlsl
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/shaders/ddgi/ProbeBlendingCS.hlsl
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/shaders/ddgi/ProbeClassificationCS.hlsl
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/shaders/ddgi/ProbeRelocationCS.hlsl
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/shaders/ddgi/ReductionCS.hlsl
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/shaders/ddgi/include/Common.hlsl
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/shaders/ddgi/include/DDGIRootConstants.hlsl
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/shaders/ddgi/include/ProbeCommon.hlsl
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/shaders/ddgi/include/ProbeDataCommon.hlsl
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/shaders/ddgi/include/ProbeIndexing.hlsl
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/shaders/ddgi/include/ProbeOctahedral.hlsl
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/shaders/ddgi/include/ProbeRayCommon.hlsl
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/src/Math.cpp
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/src/VulkanExtensions.cpp
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/src/ddgi/DDGIVolume.cpp
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
2 changes: 1 addition & 1 deletion rtxgi-sdk/src/ddgi/gfx/DDGIVolume_D3D12.cpp
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
/*
* Copyright (c) 2019-2022, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
Expand Down
Loading

0 comments on commit d9fd1d8

Please sign in to comment.