Skip to content

VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and skinning quality is comparable to that of modern video games.

Notifications You must be signed in to change notification settings

NadineAB/VirtualRig

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

VirtualRig

VirtualRig: embedding resizes and positions the given skeleton to fit inside the character. The character and the embedded skeleton are disconnected until skin attachment specifies how to apply deformations of the skeleton to the character mesh. The deformation methods used are Linear Blend Skinning and some Position based Dynamics constraints to add dynamics to the deformations.

Please see the video on Vimeo for some of the animated results at interactive rate, see this video https://vimeo.com/90705340.

A list of the libraries used in the project:

  • Boost lib
  • vcglib
  • Qt toolkit Lib
  • SceneGraph Lib
  • Profilers toolkit
  • CGAL Lib
  • OpenGL + Glew APIs Lib
  • Intel Threading Building Blocks (TBB) CPU Lib
  • FreeImage Lib

Screenshot

About

VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and skinning quality is comparable to that of modern video games.

Resources

Stars

Watchers

Forks

Packages

No packages published