Developers: Dragon, Kell.EngBot, and the ModdingTeam
For Game Version 1.2.01
For PML Version 0.11.0
Mod Version 1.0.0
Host/Client Requirements: Host | Clients get better experience when installed
Support the developer: https://www.patreon.com/DragonFire47
- have PulsarModLoader installed
- go to \PULSARLostColony\Mods
- add the .dll included with this package
- Increases the player capacity
- modify player joined functionality
- Sets cap for classes. default: 1 captain, 63 all other roles.
- Send failed to select role to players attempting to join a filled role.
- saves and loads player capacity info
- sets role leader whose talents matter
- adds kit command for multiple players in a class
- adds GUI for managing player limits and role leaders.
/MaxPlayers - Controlls SubCommands. Usage: /MaxPlayers [SubCommand] [Value] [Value (If applicable)]
SetSlotLimit - Sets limit on players joining the specified role. Run with no arguments to get current players and limits.
Usage: /mp ssl [class letter] [player limit]
SetPlayerLimit - Sets Overall Playerlimit. (You may run out of player slots while still gaining players)
Usage: /mp spl [playerlimit]
SetRoleLead - Sets player whose talents matter for their class. (When using this, players without the mod may lose synchronization of aspects related to talents.)
Usage: /mp srl [class letter] [player id]
kit - Gives players a kit with an optional level.
Usage: /mp kit/kit[1-3] [playerID] [Optional item levels]
kit - Phase Pistol, Repair gun/Multitool, fire extiguisher
kit1 - Heavy Beam Pistol, Splitshot, Scanner, Repair gun/Multitool, fire extiguisher
kit2 - Burst Rifle, Beam Pistol, Healing beam rifle, Repair gun/Multitool, fire extiguisher
kit3 - Phase Pistol, Pulse Grenade, Revitalizing Syringe, Repair gun/Multitool, fire extiguisher
- Network stability may be lost with high player counts