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☘️
A little luck never hurts the code. I got +1 to it.
☘️
A little luck never hurts the code. I got +1 to it.
  • Tensor
  • 22:45 (UTC +03:00)

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@iShapeUnity @iShape-Swift @iShape-Rust

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  1. iShape-Swift/iShapeTriangulation iShape-Swift/iShapeTriangulation Public

    Complex polygon triangulation. A fast O(n*log(n)) algorithm based on "Triangulation of monotone polygons". The result can be represented as a Delaunay triangulation.

    Swift 34 4

  2. iShapeUnity/Triangulation iShapeUnity/Triangulation Public

    Complex polygon triangulation. A fast O(n*log(n)) algorithm based on "Triangulation of monotone polygons". The result can be represented as a Delaunay triangulation.

    C# 25 3

  3. iShape-Rust/iOverlay iShape-Rust/iOverlay Public

    Boolean Operations for 2D Polygons: Supports intersection, union, difference, xor, and self-intersections for all polygon varieties.

    Rust 49 5

  4. iShape-Rust/iShape-js iShape-Rust/iShape-js Public

    A poly-bool library supports main operations such as union, intersection, difference, xor, and self-intersection.

    JavaScript 13

  5. iShape-Swift/iOverlay iShape-Swift/iOverlay Public

    Boolean Operations for 2D Polygons: Supports intersection, union, difference, xor, and self-intersections for all polygon varieties.

    Swift 4 2

  6. iShape-Swift/iTriangle iShape-Swift/iTriangle Public

    A fast and efficient library for Delaunay triangulation and converting complex polygons into convex shapes, including advanced self-intersection resolution.

    Swift 13 2