The Control AutoRig tool is created for Autodesk Maya which simplifies the creation of FK and IK controls through an intuitive user interface. It streamlines the process of setting up controls, although it does not generate the joints themselves (that's a pre-requisite).
You have a character rig that has properly named joints skinned to the mesh but no controls. Example- mixamo rigs
- A small 3D animation studio
- An indie game development studio
- A 3D animator who wishes to create short animations
- A student trying to learn 3D animation and you have basic rigging skills
- Good joint placements/orientation and you want to keep that!
- Great skinning and you do not want any changes to happen there.
- Nice naming convention for joints.
BUT-
- NO CONTROLLERS; just the joints to animate.
- Easily create color-coded controllers for the joints without changing the joint placement/orientation/skinning
- Have controllers named according to your joint naming convention
- OS : Windows
- Software: Maya 2020+
- Easy-to-use User Interface in Maya
- FK Controls
- Proper naming convention for controllers
- Good controller hierarchy
- Color-coded controllers
- Animation transfer from a mixamo rig to the controls
- IK controls
- FK-IK switch
- Control color options
- Control shape options
- Control size manipulator
Control Autorig is available under the MIT License. You can use it for commercial or non-commercial projects. Be sure to credit me in the project and documentation.