-
Notifications
You must be signed in to change notification settings - Fork 0
/
abyss.py
executable file
·187 lines (179 loc) · 6.81 KB
/
abyss.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
import pyautogui
import cv2 as cv
import numpy as np
import time
import win32gui
import random
import sys
from utils.log import log
from utils.utils import UniverseUtils, set_forground
import utils.keyops as keyops
import os
import yaml
import pyuac
class Abyss(UniverseUtils):
def __init__(self):
super().__init__()
self.abspath = os.path.dirname(__file__) # 获取项目根目录../Auto_Simulated_Universe
if getattr(sys, 'frozen', False):
self.abspath = '.'
self.threshold = 0.97
self.floor = 0
self._stop = 0
with open(os.path.join(self.abspath, "abyss/info.yml"), "r", encoding="utf-8", errors="ignore") as f:
config = yaml.safe_load(f)["order_text"]
self.team = [config[:4], config[4:]]
def start_abyss(self):
self.fail_drag = 0
self.end_battle_time = 0
while self._stop == 0:
hwnd = win32gui.GetForegroundWindow() # 根据当前活动窗口获取句柄
Text = win32gui.GetWindowText(hwnd)
warn_game = False
cnt = 0
while Text != "崩坏:星穹铁道" and not self._stop:
self.lst_changed = time.time()
if not warn_game:
warn_game = True
log.warning("等待游戏窗口")
time.sleep(0.5)
cnt += 1
if cnt == 1200:
set_forground()
hwnd = win32gui.GetForegroundWindow() # 根据当前活动窗口获取句柄
Text = win32gui.GetWindowText(hwnd)
self.route()
time.sleep(0.2)
if self.fail_drag > 4:
self.press('esc')
break
def wait(self,peila=False):
tm = time.time()
ee = -2
while self._stop == 0:
self.get_screen()
hwnd = win32gui.GetForegroundWindow() # 根据当前活动窗口获取句柄
Text = win32gui.GetWindowText(hwnd)
if self.check("auto_2", 0.0583, 0.0769) or Text != "崩坏:星穹铁道":
tm = time.time()
if self.check("c", 0.9464, 0.1287, threshold=0.985):
if peila:
tm = time.time()
if self.check("peila", 0.6953,0.1880, mask="battle_mask"):
if ee == 3:
ee = 0
else:
self.press(' ')
time.sleep(0.2)
ee += 1
self.press('v')
else:
self.press('v')
else:
self.press('v')
if peila and self.check_auto():
self.press('v')
tm = time.time()
if time.time() - tm > 14 or self.check("abyss/in", 0.9130, 0.6074):
if self.click_text(['返回忘却之庭']):
time.sleep(1.5)
self.end_battle_time = time.time()
break
time.sleep(0.1)
def ready(self):
img = self.get_screen()
peila = self.ts.find_text(img, ['佩拉']) is not None
for i in range(4):
self.press(str(i + 1), 0.2)
time.sleep(0.4)
self.press("e")
time.sleep(1.5)
self.get_screen()
if not (
self.check("z", 0.5010, 0.9426, mask="abyss/mask_z", threshold=0.95)
or self.check(
"abyss/z", 0.5010, 0.9426, mask="abyss/mask_z", threshold=0.95
)
):
break
time.sleep(1)
pyautogui.click()
time.sleep(3.5)
return peila
def route(self):
img = self.get_screen()
# self.click_target('imgs/abyss/fail.jpg',0.9,True)
if self.check("abyss/fail", 0.5995, 0.1343):
self.click((0.5995, 0.1343))
elif self.ts.find_text(img, ['角色编队']) is not None:
if self.check("abyss/begin", 0.1062, 0.0815):
self.click((0.1062, 0.0806))
return
if random.randint(0, 1):
self.team = self.team[::-1]
for i, j in enumerate([(0.4026, 0.3259), (0.4010, 0.2343)]):
self.click(j)
time.sleep(0.2)
for k in self.team[i]:
t = k - 1
if t >= 0:
self.click(
(0.9427 - 0.0661 * (t % 4), 0.8102 - 0.1435 * (t // 4))
)
time.sleep(0.2)
self.click((0.1062, 0.0806))
time.sleep(1)
elif self.ts.find_text(img[:600,:600], ['取得胜利时']) is not None:
time.sleep(2)
if time.time() - self.end_battle_time > 10:
self.click((0.5, 0.14))
time.sleep(2)
self.press("w", 3.5)
t = self.move_to_interac(1, 1)
if abs(t) > 30:
self.press("w", 1)
peila = self.ready()
self.wait(peila=peila)
if abs(t) > 30:
time.sleep(1)
self.press("w")
time.sleep(0.3)
self.move_to_interac(1, 1)
self.press("w", 1.7)
peila = self.ready()
self.wait(peila=peila)
elif self.check("abyss/6", 0.5661, 0.5713):
self.click((0.5, 0.2))
elif self.check("abyss/5", 0.1125, 0.9389):
self.click((0.9, 0.9))
time.sleep(0.3)
self.get_screen()
gray = [156, 122, 126]
gray2 = [118, 107, 111]
bw_map = np.zeros(self.screen.shape[:2], dtype=np.uint8)
bw_map[np.sum((self.screen - gray) ** 2, axis=-1) <= 800] = 255
bw_map[np.sum((self.screen - gray2) ** 2, axis=-1) <= 800] = 255
# cv.imwrite('tp.jpg',bw_map)
res = (-1, -1)
for i in ["3_stars", "2_stars", "1_star"]:
target = cv.imread(self.format_path("abyss/" + i), cv.IMREAD_GRAYSCALE)
result = cv.matchTemplate(bw_map, target, cv.TM_CCORR_NORMED)
min_val, max_val, min_loc, max_loc = cv.minMaxLoc(result)
if max_val > 0.88:
res = max_loc
break
if res != (-1, -1):
self.click((1 - res[0] / self.xx + 0.06, 1 - res[1] / self.yy + 0.02))
else:
self.drag((0.5, 0.5), (0.8 - 0.6 * random.randint(0, 1), 0.5))
self.fail_drag += 1
else:
print('未知界面')
self.click((0.5, 0.14))
time.sleep(1)
if __name__ == "__main__":
if not pyuac.isUserAdmin():
pyuac.runAsAdmin()
else:
abyss = Abyss()
abyss.start_abyss()