A Mandelbrot renderer written in C and GLSL. SDL2 and GLAD are used to initialize a window and OpenGL function pointers respectively.
The mouse wheel sets the zoom-rate. It zooms in on where your mouse is. Press F12 to take a screenshot. Press ESC to exit the renderer. (The images produced from screenshotting will be flipped.)
Full view of the mandelbrot set
Zoomed in portions of the mandelbrot
binutils libsdl2-dev