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create mod folder in archive in case it doesn't exist
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Nats-ji committed Mar 7, 2024
1 parent 2eda67a commit 769f5d8
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2 changes: 2 additions & 0 deletions src/Paths.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,8 @@ Paths::Paths()
m_exeRoot = m_exe.parent_path();
m_gameRoot = m_exeRoot.parent_path().parent_path();
m_archives = m_gameRoot / "archive" / "pc" / "mod";
std::filesystem::create_directories(m_archives);

m_plugins = m_exeRoot / "plugins";
m_cetmods = m_plugins / "cyber_engine_tweaks" / "mods";
m_cetconfig = m_plugins / "cyber_engine_tweaks" / "config.json";
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