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scissors.js
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scissors.js
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let userScore=0;
let compScore=0;
let choices=document.querySelectorAll(".choice")
let winner=document.querySelector("#winner");
let myScore=document.querySelector("#My-point");
let hisScore=document.querySelector("#comp-point");
const genCompGame=()=>{
const options=["stone","paper","scissors"];
const randIdx=Math.floor(Math.random()*3);
return options[randIdx];
}
const drawGame=()=>{
console.log("Game is Draw");
winner.innerText="oops! Game was Draw";
winner.style.backgroundColor="blue";
}
const showWinner=(userWin,userChoice,compChoice)=>{
if(userWin){
userScore++;
myScore.innerText=userScore;
winner.innerText=`Your ${userChoice} beats ${compChoice} !`;
winner.style.backgroundColor="green";
}else
{compScore++;
hisScore.innerText=compScore;
winner.innerText=`His ${compChoice} beats your ${userChoice} !`;
winner.style.backgroundColor="red";
}}
const playGame=(userChoice)=>{
console.log("Your choice is", userChoice);
const compChoice=genCompGame();
console.log("Computer choice is", compChoice);
if(userChoice===compChoice){
drawGame();
}else{let userWin=true;
if(userChoice==="stone"){
userWin=compChoice==="paper" ?false:true;
}
else if(userChoice==="paper"){
userWin=compChoice==="scissors" ? false :true;
}
else{userWin=compChoice==="stone"?false:true;}
showWinner(userWin,userChoice,compChoice);
}
}
choices.forEach((choice)=>{
choice.addEventListener("click",()=>{
const userChoice=choice.getAttribute("id");
playGame(userChoice);
})
})