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Valve sockets networking #465

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Commits on Oct 27, 2021

  1. First go

    Yamashi committed Oct 27, 2021
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  4. Fix bad fragmentation logic

    Yamashi committed Oct 27, 2021
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  5. Update NetworkProvider.cs

    Yamashi committed Oct 27, 2021
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  6. Update NetworkProvider.cs

    Yamashi committed Oct 27, 2021
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Commits on Oct 28, 2021

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  2. Clean up TODOs

    Yamashi committed Oct 28, 2021
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  8. Delete websocket-sharp

    Yamashi committed Oct 28, 2021
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  11. Code convention & cleanup

    Yamashi committed Oct 28, 2021
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  12. Cleanup

    - Move prebuilt GameNetworkingSockets libs to subfolder
    - Change ValveSockets.csproj to SDK format
    - Remove ReferenceAssemblies package reference from dep\Directory.Build.props as it's no longer needed
    - Include `BepInEx.Core` instead of `MonoMod.Utils` to avoid extra download
    PhantomGamers committed Oct 28, 2021
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  13. Show time it took to join in debug messages

    Shows time it takes for OnAllPlayersSyncCompleted() to trigger from when a player begins joining a game when in debug mode.
    PhantomGamers committed Oct 28, 2021
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Commits on Oct 29, 2021

  1. Update GameNetworkingSockets prebuilt libs to 1.3.0

    Co-Authored-By: mmjr-x <2429824+mmjr-x@users.noreply.github.com>
    PhantomGamers and mmjr-x committed Oct 29, 2021
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  4. Remove unused code

    Yamashi committed Oct 29, 2021
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  6. Revert "abort worker thread on stop"

    This reverts commit cf984f2.
    PhantomGamers committed Oct 29, 2021
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Commits on Oct 31, 2021

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Commits on Nov 26, 2021

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  2. update GameNetworkingSockets

    - built from ValveSoftware/GameNetworkingSockets@5c793b9
    
    - update valvesockets to support the changes made in GameNetworkingSockets
    
    WARNING: I didn't implement the changes to `SteamAPI_ISteamNetworkingUtils_GetFirstConfigValue`, I instead removed it altogether as we weren't using it anyway.
    PhantomGamers committed Nov 26, 2021
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Commits on Nov 28, 2021

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  2. Fix packet decode failure

    Yamashi committed Nov 28, 2021
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Commits on Jan 6, 2022

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Commits on Feb 18, 2022

  1. Merge commit '250968aa1847ab79970cf0601c95c047fa92604e' into valve-so…

    …ckets
    
    # Conflicts:
    #	NebulaNetwork/Client.cs
    #	NebulaNetwork/PacketProcessors/Session/PingPacketProcessor.cs
    #	NebulaNetwork/Server.cs
    #	dep/websocket-sharp
    starfi5h committed Feb 18, 2022
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  2. merge-fix

    starfi5h committed Feb 18, 2022
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  3. hide debug message

    starfi5h committed Feb 18, 2022
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Commits on Mar 19, 2022

  1. merge main 0.8.4

    starfi5h committed Mar 19, 2022
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Commits on Apr 20, 2022

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Commits on Apr 24, 2022

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Commits on Apr 27, 2022

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