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Valve sockets networking #465
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Commits on Oct 27, 2021
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Commits on Oct 28, 2021
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- Move prebuilt GameNetworkingSockets libs to subfolder - Change ValveSockets.csproj to SDK format - Remove ReferenceAssemblies package reference from dep\Directory.Build.props as it's no longer needed - Include `BepInEx.Core` instead of `MonoMod.Utils` to avoid extra download
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Show time it took to join in debug messages
Shows time it takes for OnAllPlayersSyncCompleted() to trigger from when a player begins joining a game when in debug mode.
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Commits on Oct 29, 2021
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Update GameNetworkingSockets prebuilt libs to 1.3.0
Co-Authored-By: mmjr-x <2429824+mmjr-x@users.noreply.github.com>
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Revert "abort worker thread on stop"
This reverts commit cf984f2.
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Commits on Oct 31, 2021
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Commits on Nov 26, 2021
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- built from ValveSoftware/GameNetworkingSockets@5c793b9 - update valvesockets to support the changes made in GameNetworkingSockets WARNING: I didn't implement the changes to `SteamAPI_ISteamNetworkingUtils_GetFirstConfigValue`, I instead removed it altogether as we weren't using it anyway.
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Commits on Nov 28, 2021
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Commits on Jan 6, 2022
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Commits on Feb 18, 2022
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Merge commit '250968aa1847ab79970cf0601c95c047fa92604e' into valve-so…
…ckets # Conflicts: # NebulaNetwork/Client.cs # NebulaNetwork/PacketProcessors/Session/PingPacketProcessor.cs # NebulaNetwork/Server.cs # dep/websocket-sharp
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Commits on Apr 27, 2022
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