As seen on Lifting the Bonnet on Gran Turismo's Model Format
A tool that allows creating custom models for Gran Turismo 3. Still in early stages and may break.
For usage documentation, refer to the Modding Hub.
I am slowly retiring from GT research, but here are the current tasks left to be done
- Tex1 Optimizations - heavily needed. Some paths mentioned here
- Properly support reflective meshes?
- More GT3 callbacks support
- Greater PGLUmaterial support
- Figure out the bounding bit in GT3 models
- GT4 VM/Compiler?
There is some code for GT4 (as the codebase essentially works for both games) but still needs heavy work.
Requires .NET 8.0 to build.
- GlitcherOG/SSX-Collection-Multitool - Useful reference for using SharpTriStrip
- Xenn - Testing