Here are the steps to set up Visual Studio Code for Space Engineers ingame script development.
This will provide an environment where Autocompletion / Intellisense works for the Space Engineers API.
- I'll assume you already have SE installed!
- Install Visual Studio Code (VSC)
- Install the following VSC Extensions:
- c# extension in VSC (OmniSharp)
- NuGet Package manager VSC Extension
- install .net cli tools / SDK (you may not need those)
- install net framework dev-pack 4.6.1
- Then clone this repository.
- If you have a non-standard SE location, change
SpaceEngineers.csproj
to link to your location - 'open folder' (this folder) from VSC.
- You can use the 'script_manager.sh' if you have WSL/Linux installed. It creates new files and pushes/pulls scripts from your SE Folder.
- Otherwise you will have to do it manually or re-create the script for batch/powershell. (I won't)
To create a new Script manually copy the
default
folder into the Scripts folder and rename it.
DO NOT rename the script itself!
- Secondly you need to change the namespace of the script, otherwise it will conflict with the
default
.
- Otherwise you will have to do it manually or re-create the script for batch/powershell. (I won't)
To create a new Script manually copy the
- Something you always have to do manually is to add your Script to the
SEScripts.csproj
file. There is a section with a list of<Compile Include="Scripts/[Script_Name].cs />
. Add your Script to those. Omnisharp will only provide Code completion and Intellisense when this Include was added. - Put your code changes between the region tags (see comment in template)
Credit to https://github.com/mrdaemon for the working .csproj
file.