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cProjectilEnemic.h
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cProjectilEnemic.h
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#include "cPlayer.h"
#include "cScene.h"
#include "cBicho.h"
#pragma once
//Mesures tipo
#define x0 0
#define x1 33
#define y0 0
#define y1 31
//La imatge es img/nau_alpha.png
#define IMG_WIDTH 128
#define IMG_HEIGHT 128
#define IMG_WIDTH_BOSS2 495
#define IMG_HEIGHT_BOSS2 131
#define IMG_WIDTH_BOSS1 146
#define IMG_HEIGHT_BOSS1 113
class cProjectilEnemic
{
public:
cProjectilEnemic(void);
~cProjectilEnemic(void);
bool getActive();
void setActive(bool act);
int getDirection();
void setDirection(int dir);
void setDamage(int damage);
int getDamage();
int getType();
void setType(int type);
void getPosition(int *posx, int *posy);
void setPosition(int x, int y);
void DrawRect(int tex_id);
void DrawRectBoss1(int tex_id);
void DrawRectBoss2(int tex_id);
void setDimensions(int w, int h);
void GetArea(cRect * rc);
bool canMove();
bool isCollision(int(*map)[SCENE_HEIGHT][SCENE_WIDTH]);
bool Collapsed(int x, int y);
private:
bool active;
int x, y;
bool out_map; // 1 = desapareix
int direction; // 1 = esquerra / 2 = dreta
int type; // tipus de projectils
int w, h; //dimensions
int delay;
int damage;
int state;
int seqCount;
};