-
Notifications
You must be signed in to change notification settings - Fork 0
/
cScene.cpp
198 lines (148 loc) · 4.23 KB
/
cScene.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
#include "cScene.h"
#include "cData.h"
#include "cHelper.h"
#include "Globals.h"
int cScene::map[SCENE_HEIGHT][SCENE_WIDTH];
float cScene::velocitat;
float cScene::velocitatBackground;
cScene::cScene(void)
{
}
cScene::~cScene(void)
{
}
bool cScene::LoadLevel(int level)
{
bool res;
FILE *fd;
char file[16];
int i,j,px,py;
char tile;
float coordx_tile, coordy_tile;
int w, h;
cData cData;
int static map2[SCENE_WIDTH][SCENE_HEIGHT];
if (level == 2)
cData.GetSize(IMG_TILES_001, &w, &h);
else
cData.GetSize(IMG_TILES_002, &w, &h);
//map = new vector<vector<int>>(SCENE_WIDTH, SCENE_HEIGHT);
cHelper cHelper;
cHelper.setWandH(w, h);
res=true;
if(level<10) sprintf(file,"%s0%d%s",(char *)FILENAME,level,(char *)FILENAME_EXT);
else sprintf(file,"%s%d%s",(char *)FILENAME,level,(char *)FILENAME_EXT);
fd=fopen(file,"r");
if(fd==NULL) return false;
id_DL_level=glGenLists(1);
glNewList(id_DL_level,GL_COMPILE);
glBegin(GL_QUADS);
for(j=SCENE_HEIGHT-1;j>=0;j--)
{
vector<int> fila;
px=0;
py=(j*TILE_SIZE);
for(i=0;i<SCENE_WIDTH;i++)
{
int tile;
float x, y;
tile = cHelper.transformCToN(fd);
//Coordenadas tile
cHelper.getXandY(tile, w, h, &x, &y);
if(tile != 0 )
{
//Tiles = 1,2,3,...
coordx_tile = x;
coordy_tile = y;
float descx = cHelper.getDesc(BLOCK_SIZE, w);
float descy = cHelper.getDesc(BLOCK_SIZE, h);
//BLOCK_SIZE = 16, FILE_SIZE = ???
// 24 / 64 = 0.375
glTexCoord2f(coordx_tile, coordy_tile + descy); glVertex2i(px, py);
glTexCoord2f(coordx_tile + descx, coordy_tile + descy); glVertex2i(px + BLOCK_SIZE, py);
glTexCoord2f(coordx_tile + descx, coordy_tile); glVertex2i(px + BLOCK_SIZE, py + BLOCK_SIZE);
glTexCoord2f(coordx_tile, coordy_tile); glVertex2i(px, py + BLOCK_SIZE);
}
px+=TILE_SIZE;
map[j][i] = tile;
}
}
glEnd();
glEndList();
fclose(fd);
if (level == 2) {
cData.GetSize(IMG_SPACE, &w, &h);
cHelper.setWandH(w, h);
fd = fopen("background02.txt", "r");
}
else {
cData.GetSize(IMG_SPACE_2, &w, &h);
cHelper.setWandH(w, h);
fd = fopen("background01.txt", "r");
}
if (fd == false) return false;
id_DL_background=glGenLists(1);
glNewList(id_DL_background, GL_COMPILE);
glBegin(GL_QUADS);
int count = 0;
for (j = SCENE_HEIGHT - 1; j >= 0; j--)
{
px = 0;
py = (j*TILE_SIZE);
for (i = 0; i<SCENE_WIDTH; i++)
{
int tile;
float x, y;
tile = cHelper.transformCToN(fd);
//Coordenadas tile
cHelper.getXandY(tile, w, h, &x, &y);
if (tile != 0)
{
//Tiles = 1,2,3,...
coordx_tile = x;
coordy_tile = y;
float descx = cHelper.getDesc(BLOCK_SIZE, w);
float descy = cHelper.getDesc(BLOCK_SIZE, h);
//BLOCK_SIZE = 16, FILE_SIZE = ???
// 24 / 64 = 0.375
glTexCoord2f(coordx_tile, coordy_tile + descy); glVertex2i(px, py);
glTexCoord2f(coordx_tile + descx, coordy_tile + descy); glVertex2i(px + BLOCK_SIZE, py);
glTexCoord2f(coordx_tile + descx, coordy_tile); glVertex2i(px + BLOCK_SIZE, py + BLOCK_SIZE);
glTexCoord2f(coordx_tile, coordy_tile); glVertex2i(px, py + BLOCK_SIZE);
}
px += TILE_SIZE;
}
}
glEnd();
glEndList();
fclose(fd);
return res;
}
void cScene::Draw(int tex_id)
{
if (!velocitat) velocitat = 0;
//Si no arrastra el glTranslatef de la anterior!!
glLoadIdentity();
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, tex_id);
glTranslatef(-velocitat, 0, 0);
glCallList(id_DL_level);
float limit = TILE_SIZE*SCENE_WIDTH - 640;
//Limite del nivel
//TILE*SCENE_WIDTH - GAME_SCENE_WIDTH
if (velocitat <= limit) velocitat += 0.5;
glDisable(GL_TEXTURE_2D);
}
void cScene::DrawBackground(int tex_id)
{
if (!velocitatBackground) velocitatBackground = 0;
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, tex_id);
glTranslatef(-velocitatBackground, 0, 0);
glCallList(id_DL_background);
float limit = TILE_SIZE*SCENE_WIDTH - 640;
//Limite del nivel
//Loop Infinito de Fondo
if (velocitat <= limit) velocitatBackground += 0.3;
glDisable(GL_TEXTURE_2D);
}