New functionality
- Added drawing operations to custom markers, it was accidentally cut
- Added toggleable marks, use remark of mark/unmark instead
- Replaced procedural heightmap with nearest surface
- Support for gestures on Inner Core v116 and above versions
Improvements
- Nearest surface searching algorithm improved
- Decreased maximum minimap distance, increased maximum rendering framerate (up to 144 fps)
- Properly scheduling chunk updates on remote client, when change world
- Extended markers will be drawn before player cursor (if it was enabled)
- Scheduled chunks will not be processed when map collapsed
- Codebase slightly improved, toolchain is not required anymore to repository
Fixes
- Surface finding, reset minimap options, closing minimap will not crash game anymore
- Fixed illegal minimap button sizes on unexisting configs
- Vanilla colormap option ignored on legacy launcher, also fallbacking custom colors
- Biome colormaps handled properly on legacy versions
- Getting entity dimension does not ruins render on legacy launcher
- Checking chunk loading also handled properly
- Adding extended mark on same place (without force option) does not stuck game anymore
Full Changelog: v2.1...v2.1.2