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2.1.2

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@MaXFeeD MaXFeeD released this 20 Jun 16:49

New functionality

  • Added drawing operations to custom markers, it was accidentally cut
  • Added toggleable marks, use remark of mark/unmark instead
  • Replaced procedural heightmap with nearest surface
  • Support for gestures on Inner Core v116 and above versions

Improvements

  • Nearest surface searching algorithm improved
  • Decreased maximum minimap distance, increased maximum rendering framerate (up to 144 fps)
  • Properly scheduling chunk updates on remote client, when change world
  • Extended markers will be drawn before player cursor (if it was enabled)
  • Scheduled chunks will not be processed when map collapsed
  • Codebase slightly improved, toolchain is not required anymore to repository

Fixes

  • Surface finding, reset minimap options, closing minimap will not crash game anymore
  • Fixed illegal minimap button sizes on unexisting configs
  • Vanilla colormap option ignored on legacy launcher, also fallbacking custom colors
  • Biome colormaps handled properly on legacy versions
  • Getting entity dimension does not ruins render on legacy launcher
  • Checking chunk loading also handled properly
  • Adding extended mark on same place (without force option) does not stuck game anymore

Full Changelog: v2.1...v2.1.2