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DrawSpace

My C/C++ graphic rendering engine including features for 3D spaces simulation, especially procedural planets generation & rendering, including accurate atmospheric effects, 3D clouds, water rendering, etc...

Full GPLv3 text is available in the ./licenses directory

DrawSpace currently rely on some 3rd-parts libraries:

** Direct3D 9 SDK : 	      http://www.microsoft.com/en-us/download/details.aspx?id=6812
** Direct3D 11 SDK :          https://www.microsoft.com/en-us/download/details.aspx?id=6812
** FW1FontWrapper for D3D11 : https://fw1.codeplex.com                  
** Bullet physics 2.82 :      http://bulletphysics.org/wordpress/
** Assimp :                   http://www.assimp.org/
** Lua 5.1 :                  http://www.lua.org/
** PhysicsFS 2.0.3 :          https://icculus.org/physfs/
** CEGUI 0.8.7 :              http://cegui.org.uk/
** JSMN JSON parser	      https://github.com/zserge/jsmn
** RSA Data Security, Inc. MD5 Message-Digest Algorithm
** Wombat efficient texture-free procedural noise library for shaders : https://github.com/BrianSharpe/Wombat

1/ cmake -G"Visual Studio 16 2019" -A Win32

2/ duplicate 'config' directory to 'config_deployment'

3/ open project with visual studio : ds_engine.sln

4/ under VS IDE : compile all by right-click -> 'generate' on ALL_BUILD project and/or 'INSTALL' (Debug and/or Release)

5/ right-click on project 'rt' -> 'properties' : go on 'Debugging' section : -> 'Command' : set value to "<drawspace_install>\apps\Debug\rt.exe" -> 'Command args' : set to module to run : gameroom,waterdemo,impostorsdemo,nebulaeluademo,planetluademo,etc... -> 'Working directory' : set to "<drawspace_install>\apps\Debug"

Animated water rendering:

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Bones-based animations execution :

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Material shaders:

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Procedural planet:

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