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Depend on bevy subcrates directly #233

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21 changes: 18 additions & 3 deletions bevy_asset_loader/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -15,14 +15,29 @@ readme = "README.md"

[features]
# This feature adds support for bevy's TextureAtlas assets
2d = ["bevy/bevy_sprite", "bevy_asset_loader_derive/2d"]
2d = [
"dep:bevy_math",
"dep:bevy_render",
"dep:bevy_sprite",
"bevy_asset_loader_derive/2d",
]
# This feature adds support for bevy's StandardMaterial assets
3d = ["bevy/bevy_pbr", "bevy_asset_loader_derive/3d"]
3d = ["dep:bevy_pbr", "dep:bevy_render", "bevy_asset_loader_derive/3d"]
standard_dynamic_assets = ["dep:bevy_common_assets", "dep:serde"]
progress_tracking = ["dep:iyes_progress"]

[dependencies]
bevy = { version = "0.14.0", default-features = false, features = ["bevy_asset", "bevy_state"] }
bevy_app = "0.14"
bevy_asset = "0.14"
bevy_ecs = "0.14"
bevy_log = "0.14"
bevy_math = { version = "0.14", optional = true }
bevy_pbr = { version = "0.14", optional = true }
bevy_reflect = "0.14"
bevy_render = { version = "0.14", optional = true }
bevy_sprite = { version = "0.14", optional = true }
bevy_state = "0.14"
bevy_utils = "0.14"
bevy_asset_loader_derive = { version = "=0.21.0", path = "../bevy_asset_loader_derive" }
anyhow = "1"
path-slash = "0.2"
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8 changes: 4 additions & 4 deletions bevy_asset_loader/src/asset_collection.rs
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
use crate::dynamic_asset::DynamicAssets;
use bevy::app::App;
use bevy::asset::UntypedHandle;
use bevy::ecs::system::Resource;
use bevy::ecs::world::World;
use bevy_app::App;
use bevy_asset::UntypedHandle;
use bevy_ecs::system::Resource;
use bevy_ecs::world::World;

pub use bevy_asset_loader_derive::AssetCollection;

Expand Down
10 changes: 5 additions & 5 deletions bevy_asset_loader/src/dynamic_asset.rs
Original file line number Diff line number Diff line change
@@ -1,11 +1,11 @@
use bevy::utils::HashMap;
use std::any::TypeId;
use std::fmt::Debug;

use bevy::asset::{Asset, AssetServer, UntypedHandle};
use bevy::ecs::system::Resource;
use bevy::ecs::world::World;
use bevy::state::state::FreelyMutableState;
use bevy_asset::{Asset, AssetServer, UntypedHandle};
use bevy_ecs::system::Resource;
use bevy_ecs::world::World;
use bevy_state::state::FreelyMutableState;
use bevy_utils::HashMap;
use std::marker::PhantomData;

/// Different typed that can generate the asset field value of a dynamic asset
Expand Down
20 changes: 9 additions & 11 deletions bevy_asset_loader/src/loading_state.rs
Original file line number Diff line number Diff line change
Expand Up @@ -4,18 +4,16 @@ mod systems;
/// Configuration of loading states
pub mod config;

use bevy::app::{App, Plugin};
use bevy::asset::{Asset, UntypedHandle};
use bevy::ecs::{
schedule::{
InternedScheduleLabel, IntoSystemConfigs, IntoSystemSetConfigs, ScheduleLabel, SystemSet,
},
system::Resource,
world::FromWorld,
use bevy_app::{App, Plugin, Update};
use bevy_asset::{Asset, UntypedHandle};
use bevy_ecs::schedule::{
InternedScheduleLabel, IntoSystemConfigs, IntoSystemSetConfigs, ScheduleLabel, SystemSet,
};
use bevy::prelude::{in_state, NextState, OnEnter, State, StateTransition, States, Update};
use bevy::state::state::FreelyMutableState;
use bevy::utils::{default, HashMap, HashSet};
use bevy_ecs::system::Resource;
use bevy_ecs::world::FromWorld;
use bevy_state::condition::in_state;
use bevy_state::state::{FreelyMutableState, NextState, OnEnter, State, StateTransition, States};
use bevy_utils::{default, HashMap, HashSet};
use std::any::TypeId;
use std::marker::PhantomData;

Expand Down
14 changes: 8 additions & 6 deletions bevy_asset_loader/src/loading_state/config.rs
Original file line number Diff line number Diff line change
Expand Up @@ -10,12 +10,14 @@ use crate::loading_state::{
InternalLoadingState, InternalLoadingStateSet, LoadingStateSchedule,
OnEnterInternalLoadingState,
};
use bevy::app::App;
use bevy::asset::Asset;
use bevy::ecs::schedule::SystemConfigs;
use bevy::prelude::{default, FromWorld, IntoSystemConfigs, Resource};
use bevy::state::state::FreelyMutableState;
use bevy::utils::HashMap;
use bevy_app::App;
use bevy_asset::Asset;
use bevy_ecs::schedule::{IntoSystemConfigs, SystemConfigs};
use bevy_ecs::system::Resource;
use bevy_ecs::world::FromWorld;
use bevy_state::state::FreelyMutableState;
use bevy_utils::default;
use bevy_utils::HashMap;
use std::any::TypeId;

/// Methods to configure a loading state
Expand Down
13 changes: 6 additions & 7 deletions bevy_asset_loader/src/loading_state/dynamic_asset_systems.rs
Original file line number Diff line number Diff line change
@@ -1,12 +1,11 @@
use crate::dynamic_asset::{DynamicAssetCollection, DynamicAssetCollections, DynamicAssets};
use crate::loading_state::{AssetLoaderConfiguration, InternalLoadingState, LoadingAssetHandles};
use bevy::asset::{Asset, AssetServer, Assets, LoadState};
use bevy::ecs::change_detection::ResMut;
use bevy::ecs::system::{Res, SystemState};
use bevy::ecs::world::World;
use bevy::log::{debug, warn};
use bevy::prelude::NextState;
use bevy::state::state::{FreelyMutableState, State};
use bevy_asset::{Asset, AssetServer, Assets, LoadState};
use bevy_ecs::change_detection::ResMut;
use bevy_ecs::system::{Res, SystemState};
use bevy_ecs::world::World;
use bevy_log::{debug, warn};
use bevy_state::state::{FreelyMutableState, NextState, State};
use std::any::{type_name, TypeId};

#[allow(clippy::type_complexity)]
Expand Down
12 changes: 6 additions & 6 deletions bevy_asset_loader/src/loading_state/systems.rs
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
use bevy::asset::{AssetServer, RecursiveDependencyLoadState};
use bevy::ecs::system::SystemState;
use bevy::ecs::world::{FromWorld, World};
use bevy::log::{debug, info, trace, warn};
use bevy::prelude::{NextState, Res, ResMut, Resource, Schedules};
use bevy::state::state::{FreelyMutableState, State};
use bevy_asset::{AssetServer, RecursiveDependencyLoadState};
use bevy_ecs::schedule::Schedules;
use bevy_ecs::system::{Res, ResMut, Resource, SystemState};
use bevy_ecs::world::{FromWorld, World};
use bevy_log::{debug, info, trace, warn};
use bevy_state::state::{FreelyMutableState, NextState, State};
use std::any::{type_name, TypeId};
use std::marker::PhantomData;

Expand Down
2 changes: 1 addition & 1 deletion bevy_asset_loader/src/mapped.rs
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
use std::borrow::Borrow;

use bevy::asset::AssetPath;
use bevy_asset::AssetPath;

/// A type that can be used as key for mapped asset collection.
///
Expand Down
24 changes: 12 additions & 12 deletions bevy_asset_loader/src/standard_dynamic_asset.rs
Original file line number Diff line number Diff line change
@@ -1,22 +1,22 @@
use crate::dynamic_asset::{DynamicAsset, DynamicAssetType};
use crate::dynamic_asset::{DynamicAssetCollection, DynamicAssets};
use bevy::asset::{Asset, AssetServer, Assets, LoadedFolder, UntypedHandle};
use bevy::ecs::system::SystemState;
use bevy::ecs::world::{Command, World};
use bevy::reflect::TypePath;
use bevy::utils::HashMap;
use bevy_asset::{Asset, AssetServer, Assets, LoadedFolder, UntypedHandle};
use bevy_ecs::system::{Res, ResMut, SystemState};
use bevy_ecs::world::{Command, World};
use bevy_reflect::TypePath;
use bevy_utils::HashMap;
use serde::{Deserialize, Serialize};

#[cfg(feature = "2d")]
use bevy::math::UVec2;
#[cfg(feature = "3d")]
use bevy::pbr::StandardMaterial;
use bevy::prelude::{Res, ResMut};
use bevy_math::UVec2;
#[cfg(feature = "2d")]
use bevy::sprite::TextureAtlasLayout;
use bevy_sprite::TextureAtlasLayout;

#[cfg(feature = "3d")]
use bevy_pbr::StandardMaterial;

#[cfg(any(feature = "3d", feature = "2d"))]
use bevy::render::texture::{Image, ImageSampler, ImageSamplerDescriptor};
use bevy_render::texture::{Image, ImageSampler, ImageSamplerDescriptor};

/// These asset variants can be loaded from configuration files. They will then replace
/// a dynamic asset based on their keys.
Expand Down Expand Up @@ -270,7 +270,7 @@ impl DynamicAsset for StandardDynamicAsset {
#[cfg(any(feature = "3d", feature = "2d"))]
impl StandardDynamicAsset {
fn update_image_sampler(
handle: &mut bevy::asset::Handle<Image>,
handle: &mut bevy_asset::Handle<Image>,
images: &mut Assets<Image>,
sampler_type: &ImageSamplerType,
) {
Expand Down
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