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- Added Divider Axe. - Added Fracturer Axe. - Added Blackthorn Longsword. - Added Kaladvolg Heavy Cleaver. - Added Mockingbird Saber. - Added Echelon Spear. - Added Avenger Assault Rifle. - Added unlit bullet types for all bullet type weapons. - Increased volume on the Thumper's fire. - Added a sound to the medical grenade explosion. - Added 6 new drinks to the Knightfall Bar. - Added Augmented Mother Poptop. - Added Assault Hammer Drone. - Added Service Panel. - Added Vent. - Added Large Door. - Added Large Reinforced Door. - Added a Trash Can variant. - Added General Purpose Canisters. - Added Nuke Missile. - Added Security Camera. - Added Standing Console - Adjusted sprites for the Server, Server Processor, Long Console, and Small Console props. - New sprite design for the Medical Locker. - New sprite designs for the canisters. - New sounds for several projectiles.
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items/active/weapons/melee/axe/knightfall_divider/knightfall_divider.activeitem
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{ | ||
"itemName" : "knightfall_divider", | ||
"price" : 2500, | ||
"level" : 6, | ||
"maxStack" : 1, | ||
"rarity" : "Rare", | ||
"description" : "A simple axe designed to make enemies bleed and cleave armor.", | ||
"shortdescription" : "Divider", | ||
"tooltipKind" : "sword", | ||
"category" : "^grey;Axe^reset;", | ||
"twoHanded" : false, | ||
"itemTags" : ["weapon","melee","broadsword"], | ||
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"inventoryIcon" : "knightfall_divider.png", | ||
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"animation" : "knightfall_divider.animation", | ||
"animationParts" : { | ||
"handle" : "", | ||
"blade" : "knightfall_divider.png", | ||
"bladeFullbright" : "knightfall_dividerfullbright.png" | ||
}, | ||
"animationCustom" : { }, | ||
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"scripts" : ["/items/active/weapons/melee/meleeweapon.lua"], | ||
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"elementalType" : "physical", | ||
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"primaryAbilityType" : "shortswordcombo", | ||
"primaryAbility" : { | ||
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"fireTime" : 0.7, | ||
"baseDps" : 7, | ||
"comboSteps" : 3, | ||
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"swooshOffsetRegions" : [ | ||
[-1.0, -0.25, 2.5, 2.0], | ||
[0, -0.5, 2.5, 1.0], | ||
[0, -0.5, 2.5, 1.0] | ||
], | ||
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"damageConfig": { | ||
"damageType" : "ignoresdef", | ||
"statusEffects" : [ "knightfall_armorshred", "knightfall_bleeding" ] | ||
}, | ||
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"stepDamageConfig" : [ | ||
{ | ||
"baseDamageFactor" : 1.2, | ||
"knockback" : 15 | ||
}, | ||
{ | ||
"baseDamageFactor" : 1.0, | ||
"knockback" : 10 | ||
}, | ||
{ | ||
"baseDamageFactor" : 1.2, | ||
"knockback" : 15 | ||
} | ||
], | ||
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"stances" : { | ||
"idle" : { | ||
"armRotation" : -90, | ||
"weaponRotation" : -10, | ||
"weaponOffset" : [-0.25, -1] | ||
}, | ||
"windup1" : { | ||
"duration" : 0.15, | ||
"armRotation" : 30, | ||
"weaponRotation" : 0, | ||
"armAngularVelocity" : 60, | ||
"weaponAngularVelocity" : 60, | ||
"weaponOffset" : [-0.25, -1] | ||
}, | ||
"fire1" : { | ||
"duration" : 0.3, | ||
"armRotation" : -40, | ||
"weaponRotation" : -70, | ||
"weaponOffset" : [-0.25, -1] | ||
}, | ||
"wait1" : { | ||
"duration" : 0.3, | ||
"armRotation" : -135, | ||
"weaponRotation" : 30, | ||
"weaponOffset" : [-0.25, -1] | ||
}, | ||
"windup2" : { | ||
"duration" : 0.1, | ||
"armRotation" : -15, | ||
"weaponRotation" : -60, | ||
"weaponOffset" : [-0.25, -1] | ||
}, | ||
"fire2" : { | ||
"duration" : 0.2, | ||
"armRotation" : -135, | ||
"weaponRotation" : 30, | ||
"weaponOffset" : [-0.25, -1] | ||
}, | ||
"wait2" : { | ||
"duration" : 0.3, | ||
"armRotation" : -135, | ||
"weaponRotation" : 30, | ||
"weaponOffset" : [-0.25, -1] | ||
}, | ||
"windup3" : { | ||
"duration" : 0.15, | ||
"armRotation" : 30, | ||
"weaponRotation" : 0, | ||
"armAngularVelocity" : 60, | ||
"weaponAngularVelocity" : 60, | ||
"weaponOffset" : [-0.25, -1] | ||
}, | ||
"fire3" : { | ||
"duration" : 0.3, | ||
"armRotation" : -40, | ||
"weaponRotation" : -70, | ||
"weaponOffset" : [-0.25, -1] | ||
} | ||
} | ||
}, | ||
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"builder" : "/items/buildscripts/buildunrandweapon.lua" | ||
} |
155 changes: 155 additions & 0 deletions
155
items/active/weapons/melee/axe/knightfall_divider/knightfall_divider.animation
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{ | ||
"globalTagDefaults" : { | ||
"paletteSwaps" : "" | ||
}, | ||
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"animatedParts" : { | ||
"stateTypes" : { | ||
"swoosh" : { | ||
"default" : "idle", | ||
"states" : { | ||
"idle" : { | ||
}, | ||
"fire" : { | ||
"frames" : 3, | ||
"cycle" : 0.1, | ||
"mode" : "transition", | ||
"transition" : "idle" | ||
}, | ||
"fire2" : { | ||
"frames" : 3, | ||
"cycle" : 0.1, | ||
"mode" : "transition", | ||
"transition" : "idle" | ||
}, | ||
"fire3" : { | ||
"frames" : 3, | ||
"cycle" : 0.1, | ||
"mode" : "transition", | ||
"transition" : "idle" | ||
} | ||
} | ||
} | ||
}, | ||
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"parts" : { | ||
"bladeFullbright" : { | ||
"properties" : { | ||
"zLevel" : 0, | ||
"centered" : true, | ||
"image" : "<partImage><paletteSwaps>?<directives>?<bladeDirectives>", | ||
"offset" : [0, 1.875], | ||
"transformationGroups" : ["weapon"], | ||
"fullbright" : true, | ||
"rotationCenter" : [0, 0], | ||
"damageArea" : [ [-0.7, -1.0], [-0.7, 2.5], [0.5, 2.5], [0.5, -1.0] ] | ||
} | ||
}, | ||
"blade" : { | ||
"properties" : { | ||
"zLevel" : 0, | ||
"centered" : true, | ||
"image" : "<partImage><paletteSwaps>?<directives>?<bladeDirectives>", | ||
"offset" : [0, 1.875], | ||
"transformationGroups" : ["weapon"], | ||
"rotationCenter" : [0, 0], | ||
"groundSlamPoint" : [0, 1.5], | ||
"damageArea" : [ [-0.7, -1.0], [-0.7, 2.5], [0.5, 2.5], [0.5, -1.0] ] | ||
} | ||
}, | ||
"handle" : { | ||
"properties" : { | ||
"zLevel" : 1, | ||
"centered" : true, | ||
"image" : "<partImage><paletteSwaps>?<directives>", | ||
"offset" : [0, 1.875], | ||
"transformationGroups" : ["weapon"], | ||
"rotationCenter" : [0, 0] | ||
} | ||
}, | ||
"swoosh" : { | ||
"properties" : { | ||
"zLevel" : -1, | ||
"centered" : true, | ||
"transformationGroups" : ["swoosh"], | ||
"rotationCenter" : [0, 0] | ||
}, | ||
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"partStates" : { | ||
"swoosh" : { | ||
"idle" : { | ||
"properties" : { | ||
"image" : "" | ||
} | ||
}, | ||
"fire" : { | ||
"properties" : { | ||
"image" : "/items/active/weapons/melee/hammer/swoosh/physicalswoosh.png:<frame>", | ||
"offset" : [1.7, 2], | ||
"damageArea" : [ | ||
[-5, 2], | ||
[-2.5, 3], | ||
[1, 3], | ||
[4, 1.75], | ||
[5, -0.25], | ||
[5, -2.25], | ||
[4, -3.25], | ||
[0, -2.5] | ||
] | ||
} | ||
}, | ||
"fire2" : { | ||
"properties" : { | ||
"image" : "/items/active/weapons/melee/broadsword/swoosh2/<elementalType>swoosh.png:<frame>", | ||
"offset" : [5.0, 1.0], | ||
"damageArea" : [ | ||
[-4, 1], | ||
[2.5, 1], | ||
[2.5, -2], | ||
[-4, -2] | ||
] | ||
} | ||
}, | ||
"fire3" : { | ||
"properties" : { | ||
"image" : "/items/active/weapons/melee/hammer/swoosh/physicalswoosh.png:<frame>", | ||
"offset" : [1.7, 2], | ||
"damageArea" : [ | ||
[-5, 2], | ||
[-2.5, 3], | ||
[1, 3], | ||
[4, 1.75], | ||
[5, -0.25], | ||
[5, -2.25], | ||
[4, -3.25], | ||
[0, -2.5] | ||
] | ||
} | ||
} | ||
} | ||
} | ||
} | ||
} | ||
}, | ||
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"transformationGroups" : { | ||
"weapon" : {}, | ||
"swoosh" : {} | ||
}, | ||
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"particleEmitters" : { | ||
"physicalswoosh" : { | ||
"active" : false, | ||
"transformationGroups" : ["swoosh"], | ||
"emissionRate" : 1, | ||
"burstCount" : 1, | ||
"particles" : [] | ||
} | ||
}, | ||
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"sounds" : { | ||
"fire" : [ "/sfx/melee/swing_broadsword.ogg" ], | ||
"fire2" : [ "/sfx/melee/swing_shortsword.ogg" ], | ||
"fire3" : [ "/sfx/melee/swing_broadsword.ogg" ] | ||
} | ||
} |
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items/active/weapons/melee/axe/knightfall_divider/knightfall_divider.png
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items/active/weapons/melee/axe/knightfall_divider/knightfall_dividerfullbright.png
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