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audio.hpp
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audio.hpp
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//////////////////////////////////////////////////////////////////////////////
// NoLifeNx - Part of the NoLifeStory project //
// Copyright © 2013 Peter Atashian //
// //
// This program is free software: you can redistribute it and/or modify //
// it under the terms of the GNU Affero General Public License as //
// published by the Free Software Foundation, either version 3 of the //
// License, or (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU Affero General Public License for more details. //
// //
// You should have received a copy of the GNU Affero General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "nxfwd.hpp"
#include <cstdint>
#include <cstddef>
namespace nl {
class audio {
public:
audio() = default;
audio(audio const &) = default;
audio & operator=(audio const &) = default;
//Comparison operators, useful for containers
bool operator==(audio const &) const;
bool operator<(audio const &)const;
//Returns whether the audio is valid or merely null
explicit operator bool() const;
//Does not do any sort of decompression
//Do not free the pointer returned by this method
//The pointer remains valid until the file this audio is part of is destroyed
void const * data() const;
uint32_t length() const;
//Returns a unique id, useful for keeping track of what audio you loaded
size_t id() const;
private:
audio(void const *, uint32_t);
void const * m_data = nullptr;
uint32_t m_length = 0;
friend node;
};
}