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v0.1.0-alpha

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@antimundo antimundo released this 26 Apr 10:42
· 32 commits to main since this release
2ef5f52

Third release of LibreAim with a lot of news about the project!

Since now, I was developing LibreAim alone, but this new version includes commits from me @antimundo and three other contributors!@Djkcool, @dfgworm, and @iltenahmet

It's not just me anymore, now there are some people helping with the project too, which is great. We have a Discord server to talk about the development of LibreAim.

Load custom data

You could already select from multiple gamemodes, world textures, and enemy hit sounds. But now you can also add your own custom files into LibreAim:

  • Custom hit sounds: user://custom_resources/destroy_sounds/customsound.ogg
  • Custom gamemodes: user://custom_resources/gamemodes/customgamemode.cfg
  • Custom world textures: user://custom_resources/world_textures/customtexture.png

You can add custom files, and they will appear after restarting LibreAim. This is great, since one of the pillars of LibreAim is that it should be customizable, and this is a big upgrade for customization.

If you are wondering where is that user:// folder, check the Godot documentation, if you use Windows, you will find it on %appdata%\Roaming\Godot\app_userdata\LibreAim\custom_resources\

This closed issues #24 #20 #19. Also huge thanks to @dfgworm who helped a lot on this.

Tracking gamemode feedback

Tracking gamemode didn't have much feedback. So now there is a health bar that flashes on red when you hit the target, and it also makes a sound when you hit it. This was proposed in #11

Tracking gamemode feedback

Disable FPS overlay

You can disble the FPS counter if you don't want it
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Missed shots and acuraccy

Looks like some aim trainer users not only value the speed, but also the accuracy. So now the game also tracks that, and your score is affected by that. You gain 1 point every time you land a shot, but you also loose 1 point every time you miss one.

Precision UI

Sensitivity as slider

Now sensitivity also has a slider. A small changed proposed in #15

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Code refactoring and bug fixes

There has been quite a lot of refactoring and bug fixes under the hood, and probably there will be more. Mainly because of #14.

From now on, LibreAim will try to follow the GDScript style guide.