Psych Engine with some personalized tweaks
Intended to be a drop-in replacement for normal Psych, rather than something for mods to build off of
Extra features:
- Better Discord RPC (E.g. show misses/accuracy in-game)
- Custom Input Systems
- Kade Health and Input Systems
- Basic pre-0.7 Psych mod compatibility
- Feral Gamemode support (merged into psych experimental)
Note that there is no releases for macOS, iOS, or Android. There is also not a build for 32-bit linux (there is one for 64-bit though!).
- Simply go to the latest release and download the version for your platform.
- Extract it into a folder
- Open QuackEngine and begin playing!
Quack Engine is also available on the AUR as funkin-quack-git!
Either use your favorite AUR helper, or run the following commands in your terminal:
git clone https://aur.archlinux.org/funkin-quack-git.git
cd funkin-quack-git
makepkg -si
(note that the AUR builds with the compiler flag 'useAppStorage', which makes the game use .local/share/nubz4lif as it's directory for mods and modsList.txt)
Quack engine is made for Haxe version 4.3.2, it should work on 4.2.5 as well due to Psych being made for that version!
Open up a Command Prompt/PowerShell or Terminal in your working directory, type haxelib install hmm
After it finishes, simply type haxelib run hmm install
in order to install all the needed libraries for Quack Engine!
If the compiler gives an error saying that hxCodec cannot be found read this to fix it:
- Open a command prompt on your desktop
- Type 'haxelib git hxCodec https://github.com/polybiusproxy/hxCodec.git'
- Refollow the steps above
- If it doesn't work, try refollowing step 2 but in your working directory.
if you wish to disable things like Lua Scripts or Video Cutscenes, you can read over to Project.xml
inside Project.xml
, you will find several variables to customize Psych Engine to your liking
to start you off, disabling Videos should be simple, simply Delete the line "VIDEOS_ALLOWED"
or comment it out by wrapping the line in XML-like comments, like this <!-- YOUR_LINE_HERE -->
same goes for Lua Scripts, comment out or delete the line with LUA_ALLOWED
, this and other customization options are all available within the Project.xml
file
- nubz4lif - Programmer of Quack Engine
- Shadow Mario - Programmer
- RiverOaken - Artist
- Yoshubs - Assistant Programmer
- bbpanzu - Ex-Programmer
- Yoshubs - New Input System
- SqirraRNG - Crash Handler and Base code for Chart Editor's Waveform
- KadeDev - Fixed some cool stuff on Chart Editor and other PRs (also creator of Kade Engine)
- iFlicky - Composer of Psync and Tea Time, also made the Dialogue Sounds
- PolybiusProxy - .MP4 Video Loader Library (hxCodec)
- Keoiki - Note Splash Animations
- Smokey - Sprite Atlas Support
- Nebula the Zorua - LUA JIT Fork and some Lua reworks
- Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source!
- Comes with a Mod Organizing/Disabling Menu.
- Quack Engine comes with basic pre-Psych 0.7 mod compatability, enable it in gameplay settings!
- New Dad Left sing sprite
- Unused stage lights are now used
- Dad Battle has a spotlight effect for the breakdown
- Both BF and Skid & Pump does "Hey!" animations
- Thunders does a quick light flash and zooms the camera in slightly
- Added a quick transition/cutscene to Monster
- BF does "Hey!" during Philly Nice
- Blammed has a cool new colors flash during that sick part of the song
- Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's 👀)
- Henchmen die during all songs. Yeah :(
- Bottom Boppers and GF does "Hey!" animations during Cocoa and Eggnog
- On Winter Horrorland, GF bops her head slower in some parts of the song.
- On Thorns, the HUD is hidden during the cutscene
- Also there's the Background girls being spooky during the "Hey!" parts of the Instrumental
- You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game.
- Your song's BPM can now have decimal values
- You can manually adjust a Note's strum time if you're really going for milisecond precision
- You can change a note's type on the Editor, it comes with five example types:
- Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress
- Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" too.
- Hurt Notes: If Boyfriend hits this note, he plays a miss animation and loses some health.
- GF Sing: Rather than the character hitting the note and singing, Girlfriend sings instead.
- No Animation: Character just hits the note, no animation plays.
- Working both for Source code modding and Downloaded builds!
- Added a different BG to every song (less Tutorial)
- All menu characters are now in individual spritesheets, makes modding it easier.
- You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected.
- The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx)
- You can change Note colors, Delay and Combo Offset, Controls and Preferences there.
- On Preferences you can toggle Downscroll, Middlescroll, Input System, Health System, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc.
- When the enemy hits a note, their strum note also glows.
- Lag doesn't impact the camera movement and player icon scaling anymore.
- Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes)
- You can reset your Score on Freeplay/Story Mode by pressing Reset button.
- You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space.
- You can enable "Combo Stacking" in Gameplay Options. This causes the combo sprites to just be one sprite with an animation rather than sprites spawning each note hit.