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Added license
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Srdja Stetic-Kozic committed Nov 5, 2015
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21 changes: 21 additions & 0 deletions LICENSE
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The MIT License (MIT)

Copyright (c) 2015 Nordeus

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
4 changes: 2 additions & 2 deletions README.md
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# Unity Proxy

Unity proxy is used to start Unity, redirect the log file to standard output and detect the magic string in the output that indicates if the build was successful or not. It also reports all progress bars as build progress to TeamCity. It can also copy the whole editor log after the build to the specified folder (artifactsPath). Command line arguments are as follows:
Unity Proxy is used to start Unity, redirect the log file to standard output and detect the magic string in the output that indicates if the build was successful or not. It also reports all progress bars as build progress to TeamCity. It can also copy the whole editor log after the build to the specified folder (artifactsPath). The command for executing it is:
```sh
pathToUnityExecutable [-artifactsPath pathForBuildArtifacts]
mono UnityProxy.exe pathToUnityExecutable [-artifactsPath pathForBuildArtifacts]
```

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