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build.py
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build.py
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# -------------------------------------------------------------------------------
# MIT License
#
# Copyright (c) 2023 Not Enough Photons & adamdev
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# -------------------------------------------------------------------------------
import os
import sys
import subprocess
import time
import math
bti_template = """// Generated by build.py!
//
// Contains unique build info (useful for tracking the version people are using!)
namespace NEP.DOOMLAB
{
static partial class BuildInfo
{
###CONTENTS###
}
}"""
if not os.path.exists("Links"):
print("Links folder does not exist! Have you ran setup_build.py before running this script?")
exit(1)
debug_build = "--debug" in sys.argv
run_after = False
quest_run_after = False
quest_build = False
quest_uselogcat = False
if "clean" in sys.argv:
command = "dotnet clean"
if debug_build:
command += " -c Debug"
else:
command += " -c Release"
os.system(command)
exit(0)
if "run" in sys.argv:
print("[Build] Will run BONELAB after building...")
run_after = True
if "quest" in sys.argv:
print("[Build] Building for Quest... make sure the Quest is connected!")
quest_build = True
if "qrun" in sys.argv:
quest_run_after = True
if "logcat" in sys.argv:
quest_uselogcat = True
command = "dotnet build"
if debug_build:
print("[Build] Building Debug configuration...")
command += " -c Debug"
debug_build = True
else:
command += " -c Release"
# Before we build, update src/BuildInfo.gen.cs
with open("src/BuildInfo.gen.cs", "w") as out_file:
contents = ""
contents += f"\t\tpublic const int Epoch = {math.floor(time.time())};\n"
# https://stackoverflow.com/questions/14989858/get-the-current-git-hash-in-a-python-script
hash = subprocess.check_output(['git', 'rev-parse', 'HEAD']).decode('ascii').strip()
contents += f"\t\tpublic const string GitCommit = \"{hash}\";"
final = bti_template.replace("###CONTENTS###", contents)
out_file.write(final)
# Then build
if os.system(command) != 0:
print("[Build] Failed with non-zero return code!")
exit(1)
# Copy the resulting output if we want to
out_path = "./bin/"
if debug_build:
out_path += "Debug/"
else:
out_path += "Release/"
out_path += "DOOMLAB.dll"
print("[Build] Output is located at '" + out_path + "'")
if quest_build:
quest_game_path = "/sdcard/Android/data/com.StressLevelZero.BONELAB/files/Mods"
with open(out_path, "rb"):
os.system(f"adb push {out_path} {quest_game_path}")
print("[Build] Copied DOOMLAB.dll to the Quest mods folder!")
if quest_run_after:
os.system("adb shell am start -n com.StressLevelZero.BONELAB/com.unity3d.player.UnityPlayerActivity")
if quest_uselogcat:
os.system("adb logcat MelonLoader:I *:S")
if run_after:
# Forces an overwrite of the existing file
with open(out_path, "rb") as out_file:
with open("./Links/Mods/DOOMLAB.dll", "wb") as dst_file:
dst_file.write(out_file.read())
print("[Build] Copied DOOMLAB.dll! Launching game...")
# Get the real exe name and real game path
game_path = os.readlink("./Links/Game").removeprefix("\\\\?\\")
real_exe = os.readlink("./Links/BONELAB.exe").removeprefix("\\\\?\\")
os.chdir(game_path)
os.startfile(real_exe)