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- Fixed an issue with a null reference on the Arch-Vile's flame attack - Fixed a bug in the Arch-Vile's resurrection check where we weren't using the base info to reset values - Player is affected by projectile damage (somewhat) - Some pickups work! - Improved enemy movement - Added impact properties to the enemies - Added support for blunt and punch attacks on enemies - Fixed an error with A_Pain() on the player causing a null reference
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Original file line number | Diff line number | Diff line change |
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@@ -1,6 +1,4 @@ | ||
DOOMLAB ISSUE LIST | ||
---------------------------- | ||
> Pickups don't have player effects yet | ||
> Player isn't affected by projectile damage | ||
> Mancubus attacks don't spawn two fireballs at the right locations | ||
> Arch-vile attacks freeze the game due to an error in a reference | ||
> Player isn't affected by projectile damage (sometimes) | ||
> Mancubus attacks don't spawn two fireballs at the right locations |
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