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Hitmarkers.csproj
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Hitmarkers.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<OutputType>Library</OutputType>
<RootNamespace>NEP.Hitmarkers</RootNamespace>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateDocumentationFile>false</GenerateDocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>None</DebugType>
<OutputPath>$(SolutionDir)Output\</OutputPath>
<DefineConstants>
</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Output\**" />
<EmbeddedResource Remove="Output\**" />
<None Remove="Output\**" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\resources_pcvr.pack" />
<EmbeddedResource Include="Resources\resources_quest.pack" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\HitmarkersFusionModule.dll" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(BONELAB_DIR)\MelonLoader\net6\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(BONELAB_DIR)\MelonLoader\Il2CppAssemblies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="AudioImportLib">
<HintPath>$(BONELAB_DIR)\Mods\AudioImportLib.dll</HintPath>
</Reference>
<Reference Include="BoneLib">
<HintPath>$(BONELAB_DIR)\Mods\BoneLib.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Common">
<HintPath>$(BONELAB_DIR)\MelonLoader\net6\Il2CppInterop.Common.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Runtime">
<HintPath>$(BONELAB_DIR)\MelonLoader\net6\Il2CppInterop.Runtime.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(BONELAB_DIR)\MelonLoader\Il2CppAssemblies\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Il2CppSLZ.Marrow">
<HintPath>$(BONELAB_DIR)\MelonLoader\Il2CppAssemblies\Il2CppSLZ.Marrow.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>$(BONELAB_DIR)\MelonLoader\net6\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(BONELAB_DIR)\MelonLoader\Il2CppAssemblies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(BONELAB_DIR)\MelonLoader\Il2CppAssemblies\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(BONELAB_DIR)\MelonLoader\Il2CppAssemblies\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(BONELAB_DIR)\MelonLoader\Il2CppAssemblies\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BONELAB_DIR)\MelonLoader\Il2CppAssemblies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(BONELAB_DIR)\MelonLoader\Il2CppAssemblies\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(BONELAB_DIR)\MelonLoader\Il2CppAssemblies\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="ECHO Copying mod to $(BONELAB_DIR)\Mods
COPY "$(TargetPath)" "$(BONELAB_DIR)\Mods\$(ProjectName).dll"" />
</Target>
</Project>