-
Notifications
You must be signed in to change notification settings - Fork 0
/
MagPerception.csproj
75 lines (75 loc) · 4.16 KB
/
MagPerception.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<OutputType>Library</OutputType>
<RootNamespace>NEP.MagPerception</RootNamespace>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\mp_resources_pcvr.pack" />
<EmbeddedResource Include="Resources\mp_resources_quest.pack" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.9.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BONELAB\MelonLoader\net6\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BONELAB\MelonLoader\Il2CppAssemblies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BoneLib, Version=2.2.1.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BONELAB\Mods\BoneLib.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Common">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BONELAB\MelonLoader\net6\Il2CppInterop.Common.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Runtime">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BONELAB\MelonLoader\net6\Il2CppInterop.Runtime.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BONELAB\MelonLoader\Il2CppAssemblies\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Il2CppSLZ.Marrow">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BONELAB\MelonLoader\Il2CppAssemblies\Il2CppSLZ.Marrow.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BONELAB\MelonLoader\Il2CppAssemblies\Il2CppSystem.dll</HintPath>
</Reference>
<Reference Include="MelonLoader, Version=0.5.7.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BONELAB\MelonLoader\net6\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BONELAB\MelonLoader\Il2CppAssemblies\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BONELAB\MelonLoader\Il2CppAssemblies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BONELAB\MelonLoader\Il2CppAssemblies\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BONELAB\MelonLoader\Il2CppAssemblies\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BONELAB\MelonLoader\Il2CppAssemblies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BONELAB\MelonLoader\Il2CppAssemblies\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BONELAB\MelonLoader\Il2CppAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Remove="src\BuildInfo.gen.cs" />
</ItemGroup>
<PropertyGroup>
<NeutralLanguage>en</NeutralLanguage>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
</PropertyGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="ECHO Copying $(ProjectName).dll to $(BONELAB_DIR)\Mods
COPY "$(TargetPath)" "$(BONELAB_DIR)\Mods\$(ProjectName).dll"" />
</Target>
</Project>