-
Notifications
You must be signed in to change notification settings - Fork 1
/
bitboard_cube.py
938 lines (785 loc) · 30.3 KB
/
bitboard_cube.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
import collections
import time
from random import randint
UP = 0
LEFT = 1
FRONT = 2
RIGHT = 3
BACK = 4
DOWN = 5
TRANSLATE_FACE = {"U": UP, "L": LEFT, "F": FRONT, "R": RIGHT, "B": BACK, "D": DOWN}
# ALEX, put all your colours in TRANSLATE_COLOR[your_color]
TRANSLATE_COLOR = [0, 2, 3, 4, 1, 5]
FACE_NUM = 6
STICKER_NUM = 8
STICKER_CENTER_EXTERNAL_INDEX = 4
STICKER_CENTER_INTERNAL_INDEX = 8
STICKER_BIT_SIZE = 4
STICKER_MASK = 15
FACE_COMPLETENESS_MASK = [0,286331153,572662306,858993459,1145324612,1431655765]
PROCESS_DIRECTION = {"'": 3, "2": 2}
#cube adj edges, [internal_face_index, s1, s2, s3]
adj_edges = [
#UP
[
[4, 6, 5, 4], [3, 0, 7, 6], [2, 2, 1, 0], [1, 4, 3, 2]
],
#LEFT
[
[4, 0, 7, 6], [0, 0, 7, 6], [2, 0, 7, 6], [5, 0, 7, 6]
],
#FRONT
[
[1, 6, 5, 4], [0, 6, 5, 4], [3, 6, 5, 4], [5, 2, 1, 0]
],
#RIGHT
[
[0, 4, 3, 2], [4, 4, 3, 2], [5, 4, 3, 2], [2, 4, 3, 2]
],
#BACK
[
[5, 6, 5, 4], [3, 2, 1, 0], [0, 2, 1, 0], [1, 2, 1, 0]
],
#DOWN
[
[2, 6, 5, 4], [3, 4, 3, 2], [4, 2, 1, 0], [1, 0, 7, 6]
]
]
#For each face, there is 1 subarray for each corner, with indices: 0,2,4,6
#in the sub array, it says the face number and internal_index of the sticker of the same cubie x2 (as there are two adjacent stickers on different faces)
adj_corner = [
#UP
[
[1, 2, 4, 6], [4, 4, 3, 0], [3, 6, 2, 2], [2, 0, 1, 4]
],
#LEFT
[
[4, 0, 5, 6], [0, 0, 4, 6], [0, 6, 2, 0], [2, 6, 5, 0]
],
#FRONT
[
[0, 6, 1, 4], [0, 4, 3, 6], [5, 2, 3, 4], [5, 0, 1, 6]
],
#RIGHT
[
[0, 2, 4, 4], [4, 2, 5, 4], [2, 4, 5, 2], [0, 4, 2, 2]
],
#BACK
[
[1, 0, 5, 6], [3, 2, 5, 4], [0, 2, 3, 0], [0, 0, 1, 2]
],
#DOWN
[
[2, 6, 1, 6], [2, 4, 3, 4], [3, 2, 4, 2], [1, 0, 4, 0]
]
]
#For each face, there is 1 subarray for each side, with indices: 1,3,5,7
#in the sub array, it says the face number and internal_index of the sticker on the other part of the cubie
adj_side = [
#UP
[
[4, 5], [3, 7], [2, 1], [1, 3]
],
#LEFT
[
[4, 7], [0, 7], [2, 7], [5, 7]
],
#FRONT
[
[0, 5], [3, 5], [5, 1], [1, 5]
],
#RIGHT
[
[4, 3], [5, 3], [2, 3], [0, 3]
],
#BACK
[
[5, 5], [3, 1], [0, 1], [1, 1]
],
#DOWN
[
[2, 5], [3, 3], [4, 1], [1, 7]
]
]
#cube orientation, index 8 is the center sticker
EXTERNAL_TO_INTERNAL = [
[0, 1, 2, 7, 8, 3, 6, 5, 4],#UP
[2, 3, 4, 1, 8, 5, 0, 7, 6],#LEFT
[0, 1, 2, 7, 8, 3, 6, 5, 4],#FRONT
[6, 7, 0, 5, 8, 1, 4, 3, 2],#RIGHT
[4, 5, 6, 3, 8, 7, 2, 1, 0],#BACK
[0, 1, 2, 7, 8, 3, 6, 5, 4]#DOWN
]
class Cube:
#an array of 32 bit intergers
faces = []
def __init__(self):
#set to solved configuration
self.faces = FACE_COMPLETENESS_MASK.copy()
#Private Methods
'''
args: face's index, sticker's internal index
return: sticker's color
'''
def __get_color(self, face_index : int, internal_sticker_index : int) -> int:
return self.faces[face_index] >> (internal_sticker_index * STICKER_BIT_SIZE) & STICKER_MASK
'''
args: face's index, sticker's internal index
return: sticker's color
'''
def __set_color(self, face_index : int, internal_sticker_index : int, new_sticker_color : int):
shift_bits = internal_sticker_index * STICKER_BIT_SIZE
self.faces[face_index] &= ~(STICKER_MASK << shift_bits)
self.faces[face_index] |= new_sticker_color << shift_bits
#Public Methods:
'''
args: array representation of cube's faces
return:
Set up the cube given by the face array
'''
def set_cube(self, new_cube):
for new_face in new_cube:
face_index = new_face[STICKER_CENTER_EXTERNAL_INDEX]
for sticker_index in range(STICKER_NUM + 1):
if sticker_index != STICKER_CENTER_EXTERNAL_INDEX:
internal_index = EXTERNAL_TO_INTERNAL[face_index][sticker_index]
new_color = new_face[sticker_index]
self.__set_color(face_index, internal_index, new_color)
'''
args: face's index, sticker's index
return: sticker's color
'''
def get_color(self, face_index : int, sticker_index : int) -> int:
internal_sticker_index = EXTERNAL_TO_INTERNAL[face_index][sticker_index]
if internal_sticker_index == STICKER_CENTER_INTERNAL_INDEX:
return face_index
return self.__get_color(face_index, internal_sticker_index)
'''
args: face's index
return: true if the face is completed
'''
#@cache
def is_face_completed(self, face_index : int) -> bool:
return (self.faces[face_index] == FACE_COMPLETENESS_MASK[face_index])
'''
args:
return: true if the cube is completed
'''
#@cache
def is_cube_completed(self) -> bool:
for face_index in range(FACE_NUM-1):
if not self.is_face_completed(face_index):
return False
return True
'''
args: face's index, clockwise rotating times
return:
Rotating the stickers in a face clockwise
'''
#@cache
def rotate(self, face_index : int, times : int):
assert(0 <= times <= 4)
#rotate face
left_shift_bits = 2 * times * STICKER_BIT_SIZE
right_shift_bits = 32 - left_shift_bits
left_bits = (self.faces[face_index] << left_shift_bits) & ((1 << 32) - 1)
right_bits = self.faces[face_index] >> right_shift_bits
self.faces[face_index] = left_bits | right_bits
# print(bin(self.faces[face_index]))
#collect adjacent edges to rotate
edges_lst = collections.deque()
for arr in adj_edges[face_index]:
edges = []
for sticker_index in arr[1:4]:
edges.append(self.__get_color(arr[0], sticker_index))
edges_lst.append(edges)
#rotate clockwise
edges_lst.rotate(times)
for i in range(4):
for j in range(3):
self.__set_color(adj_edges[face_index][i][0], adj_edges[face_index][i][j+1], edges_lst[i][j])
'''
args: number of scrambling move
Scramble the cube by the given rotation number
'''
def scramble(self, move : int):
for i in range(move):
face = randint(0, FACE_NUM - 1)
rotate = randint(1, 3)
self.rotate(face, rotate)
'''
args: side_count (2 or 3), [priority colour (which colour's face do you want), other 1 or 2 colours (based on corner vs side)]
return: [face_index of priority colour, external_index of priority colour]
Find the location of a specific piece on the cube.
'''
def find_piece(self, side_count : int, colors):
for face_index in range(FACE_NUM):
#hunting for corner location
if (side_count == 3):
for target_color_external_index in [0,2,6,8]: #corners are always on even external indices, excluding the middle 4
#see if a corner has the right target color
if (self.get_color(face_index,target_color_external_index) == colors[0]):
#check if the other two stickers on the corner cubie are the right colours
internal_sticker_corner_index = (int)((EXTERNAL_TO_INTERNAL[face_index][target_color_external_index]) / 2)
neighbour_sticker_color_one = self.__get_color(adj_corner[face_index][internal_sticker_corner_index][0],adj_corner[face_index][internal_sticker_corner_index][1])
neighbour_sticker_color_two = self.__get_color(adj_corner[face_index][internal_sticker_corner_index][2],adj_corner[face_index][internal_sticker_corner_index][3])
#compare the colours
if ((neighbour_sticker_color_one == colors[1] and neighbour_sticker_color_two == colors[2]) or (neighbour_sticker_color_one == colors[2] and neighbour_sticker_color_two == colors[1])):
return list([face_index, target_color_external_index])
#hunting for edge location
if (side_count == 2):
for target_color_external_index in [1,3,5,7]: #edges are always on odd external indices
#see if a side piece has the right target color
if (self.get_color(face_index,target_color_external_index) == colors[0]):
#check if the other sticker on the cubie is the right colour. This index is for the adj_side list.
internal_sticker_side_index = (int)((EXTERNAL_TO_INTERNAL[face_index][target_color_external_index] - 1) / 2)
neighbour_sticker_color = self.__get_color(adj_side[face_index][internal_sticker_side_index][0], adj_side[face_index][internal_sticker_side_index][1])
#compare the colour
if (neighbour_sticker_color == colors[1]):
return list([face_index, target_color_external_index])
#return an error list when the corner was not found. Either broken code or invalid input
return [-1, -1]
'''
args: [priority colour (which colour's face do you want), other 1 or 2 colours (based on corner vs side)]
return: [face_index of priority colour, external_index of priority colour]
Find the location of a specific piece on the cube.
def find_piece(self, colors: list[int]) -> list[int]:
side_count = len(colors)
return self.find_piece(side_count, colors)
'''
'''
args: face'index, placeholder string
return:
Print all stickers' color on a face
'''
def print_face(self, face_index : int, placeholder : str):
print(placeholder + str(self.__get_color(face_index, 0)), end = '')
print(self.__get_color(face_index, 1), end = '')
print(self.__get_color(face_index, 2))
print(placeholder + str(self.__get_color(face_index, 7)), end = '')
print(face_index, end = '')
print(self.__get_color(face_index, 3))
print(placeholder + str(self.__get_color(face_index, 6)), end = '')
print(self.__get_color(face_index, 5), end = '')
print(self.__get_color(face_index, 4))
'''
args:
return:
Print the entire cube
'''
def print_cube(self):
self.print_face(4, " ")
for face_index in [1, 0, 3]:
for sticker_index in range(3):
print(self.__get_color(face_index, sticker_index), end = '')
print("")
for face_index in [1, 0, 3]:
print(self.__get_color(face_index, 7), end = '')
print(face_index, end = '')
print(self.__get_color(face_index, 3), end = '')
print("")
for face_index in [1, 0, 3]:
for sticker_index in [6, 5, 4]:
print(self.__get_color(face_index, sticker_index), end = '')
print("")
self.print_face(2, " ")
self.print_face(5, " ")
print("\n")
'''
args: string of moves
Executes the moves passed to it, replacing any U, U', or U2 with the correct move set.
'''
def do_moves(self, moves, inverse = False):
moves = moves.split()
moves = list(map(lambda m: [m, 1] if len(m) == 1 else [m[0], PROCESS_DIRECTION[m[1]]], moves))
for move in moves:
if (not(inverse)):
if (move[0] != ""):
self.rotate(TRANSLATE_FACE[move[0]], move[1])
else:
if (move[0] != ""):
move[1] = move[1] * -1 + 4
if (inverse):
for move in reversed(moves):
if (move[0] != ""):
self.rotate(TRANSLATE_FACE[move[0]], move[1])
'''
Returns (and performs) the moves required to solve PLL
'''
def solve_PLL(self):
for adjust in ["", "U", "U'", "U2"]:
self.do_moves(adjust)
for PLLalg in PLL:
self.do_moves(PLL[PLLalg])
for auf in ["", "U", "U'", "U2"]:
self.do_moves(auf)
if (self.is_cube_completed()):
return adjust + " " + PLL[PLLalg] + " " + auf
self.do_moves(auf, True)
self.do_moves(PLL[PLLalg], True)
self.do_moves(adjust, True)
return False # If this happens, cube is not at PLL yet.
'''
Returns (and performs) the moves required to solve OLL
'''
def solve_OLL(self):
for adjust in ["", "U", "U'", "U2"]:
self.do_moves(adjust)
for OLLalg in OLL:
self.do_moves(OLL[OLLalg])
if (self.is_face_completed(UP)):
return adjust + " " + OLL[OLLalg]
self.do_moves(OLL[OLLalg], True)
self.do_moves(adjust, True)
return False # If this happens, cube is not at OLL yet.
'''
Returns (and performs) the moves required to solve the whole Last Layer!!!
'''
def solve_LL(self):
OLLSolution = self.solve_OLL()
PLLSolution = self.solve_PLL()
if (OLLSolution != False and PLLSolution != False): return OLLSolution + " " + PLLSolution
return False # If this happens, cube is not at LL yet.
def cross_piece_solved(self, edge_color):
piece = self.find_piece(2, [edge_color, 5])
return True if (piece[0] == edge_color and piece[1] == 7) else False
def F2L_pair_solved(self, left_color, right_color):
corner = self.find_piece(3, [left_color, right_color, 5])
edge = self.find_piece(2, [left_color, right_color])
if (corner[0] != left_color or edge[0] != left_color): return False
if (corner[1] != 8 or edge[1] != 5): return False
return True
'''
Find the corner; if you subtract left_color from this value, you get 0 for ready-to-go and 4 for being in own slot
'''
def corner_slot(self, left_color, right_color, end_color = 5):
corner = self.find_piece(3, [end_color, left_color, right_color])
return CORNER_MAP[str(corner[0]) + str(corner[1])]
'''
Find the edge: return -1 if not in slot, otherwise, return the slot, one of [1, 2, 3, 4]
'''
def edge_slot(self, first_color, second_color):
edge = self.find_piece(2, [first_color, second_color])
if (edge[0] == 0 or edge[0] == 5 or edge[1] < 3 or edge[1] > 5): return -1
if (edge[1] == 3): return (edge[0] + 2) % 4 + 1
else: return edge[0]
def orient_alg(self, alg, rotations):
if (rotations <= 0): return alg
alg = list(map(lambda move: MOVE_MAP[move], alg.split()))
alg = ' '.join(alg)
if (rotations == 1): return alg
else: return self.orient_alg(alg, rotations - 1)
'''
Returns (and performs) the moves required to solve the Cross.
'''
def solve_Cross(self, pieces = [1, 2, 3, 4], moves = ""):
#edges = list(map(lambda i: self.find_piece(2, [i, 5]), pieces))
shortest_solutions = list(map(lambda i: "U U U U U U U U", pieces))
for i in range(len(pieces)):
for alg in CROSS:
possible_solution = self.orient_alg(alg, pieces[i] - 1)
self.do_moves(possible_solution)
if self.cross_piece_solved(pieces[i]):
if alg == "":
if len(pieces) == 1:
print("Cross Piece " + str(pieces[i]) + ": ")
return moves
else:
print("Cross Piece " + str(pieces[i]) + ": ")
del pieces[i]
return self.solve_Cross(pieces, moves)
shortest_solutions[i] = possible_solution
self.do_moves(possible_solution, True)
break
self.do_moves(possible_solution, True)
length_of_algs = list(map(lambda alg: alg.count(" "), shortest_solutions))
index_min = min(range(len(length_of_algs)), key=length_of_algs.__getitem__)
this_alg = shortest_solutions[index_min]
self.do_moves(this_alg)
#print("Solutions: " + str(shortest_solutions) + " -- Just did: " + this_alg)
moves += (" " + this_alg)
print("Cross Piece " + str(pieces[index_min]) + ": " + this_alg)
if len(pieces) == 1:
return moves
else:
del pieces[index_min]
return self.solve_Cross(pieces, moves)
'''
Returns (and performs) the moves required to solve all of F2L!!!.
'''
def solve_F2L(self, pairs = [1, 2, 3, 4], moves = ""):
# For each of the pairs...
# Find where the corner is.
# If in any slot, do setup, unless F2L_pair_solved!!!
# Find where corner is again, put in the relative back-left...
# Run through every F2L solution, and check if pair solved at the end of each.
# If solved, do what i did for cross
# otherwise, undo move and repeat
# Way afterwards, find the shortest solution!
# Then be recursive
solutions = list(map(lambda i: " ", pairs))
curr_moves = ""
for i in range(len(pairs)):
curr_moves = ""
setup_alg = ""
corner_spot = self.corner_slot(pairs[i], pairs[i] % 4 + 1)
#print("Corner: " + str(corner_spot))
edge_spot = self.edge_slot(pairs[i], pairs[i] % 4 + 1)
#print("Edge: " + str(edge_spot))
if (corner_spot > 4): # In a slot!
if (edge_spot == -1): setup_alg = self.orient_alg(F2L_SETUP[0], corner_spot - 5)
else: setup_alg = self.orient_alg(F2L_SETUP[(edge_spot - corner_spot + 8) % 4], corner_spot - 5)
self.do_moves(setup_alg)
curr_moves = setup_alg
corner_spot = self.corner_slot(pairs[i], pairs[i] % 4 + 1)
if (corner_spot > 4): # Hashtag FAILURE
print("\nThe setup for this F2L pair FAILED!!\ncorner: " + str(corner_spot) + ", edge: " + str(edge_spot) + ", color: " + pairs[i] + "\n")
self.do_moves(setup_alg, True)
else: # Piece is properly set up
setup_adjust = ""
if ((corner_spot - pairs[i] + 5) % 4 == 2): setup_adjust = "U"
elif ((corner_spot - pairs[i] + 5) % 4 == 3): setup_adjust = "U2"
elif ((corner_spot - pairs[i] + 5) % 4 == 0): setup_adjust = "U'"
self.do_moves(setup_adjust)
if ((corner_spot - pairs[i] + 5) % 4 != 1): curr_moves += (" " + setup_adjust)
#print("Setup: " + curr_moves)
for alg in F2L:
possible_solution = self.orient_alg(alg, pairs[i] - 1)
self.do_moves(possible_solution)
if self.F2L_pair_solved(pairs[i], pairs[i] % 4 + 1):
if len(pairs) == 1:
print("F2L Pair " + str(pairs[i]) + ": " + curr_moves + " " + possible_solution)
return (moves + " " + curr_moves + " " + possible_solution)
solutions[i] = curr_moves + " " + possible_solution
self.do_moves(possible_solution, True)
break
self.do_moves(possible_solution, True)
self.do_moves(setup_adjust, True)
self.do_moves(setup_alg, True)
length_of_algs = list(map(lambda alg: alg.count(" "), solutions))
index_min = min(range(len(length_of_algs)), key=length_of_algs.__getitem__)
this_alg = solutions[index_min]
self.do_moves(this_alg)
#print("Solutions: " + str(solutions) + " -- Just did: " + this_alg)
moves += (" " + this_alg)
print("F2L Pair " + str(pairs[index_min]) + ": " + this_alg)
if len(pairs) == 1:
return moves
else:
del pairs[index_min]
return self.solve_F2L(pairs, moves)
def solve_cube(self):
cross_solution = self.solve_Cross()
print("Solution to Cross: " + cross_solution + "\n")
F2L_solution = self.solve_F2L()
print("Solution to First 2 Layers: " + F2L_solution + "\n")
OLL_solution = self.solve_OLL()
print("Solution to Orienting Last Layer: " + OLL_solution + "\n")
PLL_solution = self.solve_PLL()
print("Solution to Permuting Last Layer: " + PLL_solution + "\n")
print("---SOLUTION---")
TOTAL_solution = cross_solution + F2L_solution + " " + OLL_solution + " " + PLL_solution
print(TOTAL_solution + "\n")
return TOTAL_solution
'''
Returns an array full of instructions.
Format: [[Motor, # of rotations, rotation direction] ... ]
'''
def parse_instructions(self, moves):
moves = moves.strip()
moves = " ".join(moves.split())
instructions = moves.split()
instructions2 = list(map(lambda e: e if e != " " else "", instructions))
instructions3 = []
for index in range(len(instructions2)):
#print("-" + instructions2[index] + "-", end="")
if instructions2[index] != "":
info = [TRANSLATE_FACE[instructions2[index][0]], 1, 1]
if len(instructions2[index]) > 1:
if instructions2[index][1] == "'": info[2] = -1
else: info[1] = 2
#print(" " + str(info))
instructions3.append(info)
return instructions3
'''
Test 1276 Last Layer positions! (starts on a solved cube)
'''
def test1276(cube):
for OLLalg in OLL:
cube.do_moves(OLL[OLLalg])
for PLLalg in PLL:
cube.do_moves(PLL[PLLalg])
#print("\n" + OLLalg + " + " + PLLalg + "\n")
solved = cube.solve_LL()
if (solved == False): return False
#cube.print_cube()
return True
''' ALGORITHMS! '''
# resource: https://www.speedsolving.com/wiki/index.php/PLL
# resource 2: http://algdb.net/puzzle/333/pll
PLL = {
"Skip": "", # Skip
"Aa": "R' F R' B2 R F' R' B2 R2", # Aa
"Ab": "R2 B2 R F R' B2 R F' R", # Ab
"E": "R B' R' F R B R' F' R B R' F R B' R' F'", # E
"F": "R' U R U' R2 F' U' F U R F R' F' R2", # F
"Ga": "R L U2 R' L' B' U F' U2 B U' F", # Ga
"Gb": "F' U B' U2 F U' B L R U2 L' R'", # Gb
"Gc": "L' R' U2 L R F U' B U2 F' U B'", # Gc
"Gd": "B U' F U2 B' U F' R' L' U2 R L", # Gd
"H": "L R U2 L' R' F' B' U2 F B", # H
"Ja": "R U' L' U R' U2 L U' L' U2 L", # Ja
"Jb": "L' U R U' L U2 R' U R U2 R'", # Jb
"Na": "R U' L U2 R' U L' R U' L U2 R' U L'", # Na
"Nb": "R' U L' U2 R U' L R' U L' U2 R U' L", # Nb
"Ra": "F2 L2 U F U F' U' F' U' L2 F' U F' U'", # Ra
"Rb": "R' U2 R U2 R' F R U R' U' R' F' R2", # Rb
"T": "F R U' R' U R U R2 F' R U R U' R'", # T
"Ua": "R2 U' R' U' R U R U R U' R", # Ua
"Ub": "R' U R' U' R' U' R' U R U R2", # Ub
"V": "R' U R' U' B' R' B2 U' B' U B' R B R", # V
"Y": "F R' F R2 U' R' U' R U R' F' R U R' U' F'", # Y
"Z": "R U R' U R' U' R' U R U' R' U' R2 U R" # Z
}
# resource: https://www.speedsolving.com/wiki/index.php/OLL
OLL = {
"Skip": "",
"1": "R U B' R B R2 U' R' F R F'",
"2": "F R' F' R U R2 B' R' B U' R'",
"3": "B U L U' L' B' U' F R U R' U' F'",
"4": "F U R U' R' F' U B L U L' U' B'",
"5": "R' F2 L F L' F R",
"6": "L F2 R' F' R F' L'",
"7": "B L F' L F L2 B'",
"8": "R U2 R' U2 R' F R F'",
"9": "R' U' R U' R' U R' F R F' U R",
"10": "R U R' U R' F R F' R U2 R'",
"11": "F' L' U' L U F R B U B' U' R'",
"12": "F R U R' U' F' U F R U R' U' F'",
"13": "F U R U2 R' U' R U R' F'",
"14": "F' U' L' U2 L U L' U' L F",
"15": "R' F' R L' U' L U R' F R",
"16": "R B R' L U L' U' R B' R'",
"17": "R U R' U R' F R F' U2 R' F R F'",
"18": "F R U R' U F' U2 F' L F L'",
"19": "L' R B R B R' B' L R2 F R F'",
"20": "L' R' F' U2 L2 U2 L2 U2 L2 F L R",
"21": "R U R' U R U' R' U R U2 R'",
"22": "R U2 R2 U' R2 U' R2 U2 R",
"23": "R' U2 R F U' R' U' R U F'",
"24": "L F R' F' L' F R F'",
"25": "R' F R B' R' F' R B",
"26": "R U2 R' U' R U' R'",
"27": "R U R' U R U2 R'",
"28": "R2 F2 L F L' F2 R F' R",
"29": "R2 U' R F R' U R2 U' R' F' R",
"30": "F' L U L2 U L2 U2 L' U F",
"31": "R' U' F U R U' R' F' R",
"32": "R U B' U' R' U R B R'",
"33": "R U R' U' R' F R F'",
"34": "R U R2 U' R' F R U R U' F'",
"35": "R U2 R2 F R F' R U2 R'",
"36": "R U R' U' F' U2 F U R U R'",
"37": "R' F R F' U' F' U F",
"38": "L U L' U L U' L' U' L' B L B'",
"39": "L F' L' U' L U F U' L'",
"40": "R' F R U R' U' F' U R",
"41": "F U R U' R' F' R' U2 R U R' U R",
"42": "R' U' R U' R' U2 R F R U R' U' F'",
"43": "R' U' F' U F R",
"44": "F U R U' R' F'",
"45": "F R U R' U' F'",
"46": "R' U' R' F R F' U R",
"47": "F' L' U' L U L' U' L U F",
"48": "F R U R' U' R U R' U' F'",
"49": "R B' R2 F R2 B R2 F' R",
"50": "R' F R2 B' R2 F' R2 B R'",
"51": "F U R U' R' U R U' R' F'",
"52": "R' U' R U' R' U F' U F R",
"53": "R' F' L F' L' F L F' L' F2 R",
"54": "F R' F' R U2 F2 L F L' F",
"55": "R' U' F R' F' R F U R U' R' F' R",
"56": "L F L' U R U' R' U R U' R' L F' L'",
"57": "R U R' U' R' L F R F' L'"
}
# resource: my gigantic braiiiiin
CROSS = [
"",
"L",
"L'",
"L2",
"F L",
"B' L'",
"U L2",
"U' L2",
"U2 L2",
"F' L F",
"B L' B'",
"F2 U L2",
"B2 U' L2",
"F2 L F2",
"B2 L' B2",
"R2 U2 L2",
"U F' L F",
"F' U F L2",
"F U F' L2",
"B' U' B L2",
"B U' B' L2",
"R F' U F L2",
"L' F U F' L2",
"L F U F' L2"
]
# Resource: My Gigantic Braiiiiiiiin
F2L = [ # Assuming corner is at U-L-B intersection
"", # skip lol
# Working with Orange-Green pair
# Yellow Up
# Green edge side Up
"U L' U' L2 F' L' F",
"U2 L' U2 L U' L' U L",
"U L' U' L U L' U L U L' U2 L",
"U' L' U2 L U L' U' L",
# Orange edge side Up
"F U2 F2 L F L'",
"U F U F2 L F L'",
"U' F U2 F' U' F U F'",
"F U' F' U' F U' F2 L F L'",
# Edge in slot
"F U' F' U F U' F2 L F L'",
"L F' L' F L' U L",
# Yellow Back
# Green edge side Up
"U' L' U' L",
"L' U' L U' L' U' L",
"U' L U2 L2 U' L2 U' L'",
"L' U L U' L' U' L",
# Orange edge side Up
"U2 F U2 F' U' F U2 F'",
"U2 F U F' U2 F U' F'",
"F U' F'",
"F' L F L' U F U F'",
# Edge in slot
"U F U F' L F' L' F",
"L' U2 L U' L' U' L",
# Yellow Left
# Green edge side Up
"L' U' L U2 L' U L",
"L' U2 L U2 L' U L",
"U' F U' F' U2 L' U' L",
"U2 L' U L",
# Orange edge side Up
"L' U L U' F U F'",
"U' F U' F'",
"U2 F U' F' U F U F'",
"L' U2 L U' F U F'",
# Edge in slot
"L' U' L U' F U F'",
"L' U L U2 L' U L"
]
F2L_SETUP = [ # Assuming corner is in L-F slot
"L' U L F U2 F'", # 0 - Edge in same slot
"F' U' F2 U' F'", # 1 - counterclockwise (from top)
"R' F U' F' R", # 2
"L U L2 U L" # 3
]
CORNER_MAP = { # Input: str(face) + str(location_on_face). Output: number based on that diagram I have :)
"00": 1,
"02": 4,
"06": 2,
"08": 3,
"10": 1,
"12": 2,
"20": 2,
"22": 3,
"30": 3,
"32": 4,
"40": 4,
"42": 1,
"16": 8,
"18": 5,
"26": 5,
"28": 6,
"36": 6,
"38": 7,
"46": 7,
"48": 8,
"50": 5,
"52": 6,
"56": 8,
"58": 7
}
MOVES = ["U", "U2", "U'", "L", "L2", "L'", "F", "F2", "F'", "R", "R2", "R'", "B", "B2", "B'"]
MOVE_MAP = { # "rotates" your algorithm clockwise: L becomes F, etc
"": "",
"L": "F",
"L'": "F'",
"L2": "F2",
"F": "R",
"F'": "R'",
"F2": "R2",
"R": "B",
"R'": "B'",
"R2": "B2",
"B": "L",
"B'": "L'",
"B2": "L2",
"U": "U",
"U'": "U'",
"U2": "U2"
}
UAlgorithm = "R' L' F2 B2 R L D R' L' F2 B2 R L"
scrambleForSample = "B2 L2 D2 B2 D' F2 R2 U2 R2 D' U' B L U2 B U B2 F' R2 U2"
solutionToSample = "U2 R2 F B2 U' B' U2 L' B' U D R2 U2 R2 F2 D B2 D2 L2 B2"
if __name__ == "__main__":
'''s_cube = Cube()
s_str : list = []
for i in range(10000):
cube = Cube()
cube.scramble(50)
print("Init:")
cube.print_cube()
print()
instructions = cube.parse_instructions(cube.solve_cube())
if len(instructions) < len(s_str) or len(s_str) == 0:
s_str = instructions
s_cube = cube
print("Best Candidate")
s_cube.print_cube()
print("\nMove Sequence")
print(s_str)
'''
scramble1="U2 F2 B D R2 B2 U' L D2 L2 B L2 D2 F D2 F' R2 B' D2 F' R'" # 64 moves
scramble2="D2 F2 U2 B' D2 F R2 D2 L2 F L U' R' U' F' D2 U L' B'" # 70 moves
scramble3="L2 F' R2 F2 R2 D2 L2 R2 F' D2 F2 D F2 D L' D B' R2 U'" # 80 moves
scramble4="L2 B' U R2 U L2 F2 D' F2 D U2 F2 R2 L' F D' R B2 L2 F' R" # 80 moves
scramble5="D' R2 F2 D B2 F2 U L2 U L' D2 R' U L' F' L U B D" # 76 moves
scramble6="R2 B2 U2 R2 B' R2 U2 B' F' R2 L F' D2 L F2 R' D B D2" # 70 moves
scramble7="F' R D' B2 U' F2 R2 U2 L2 U R2 U F2 D' L U2 F U2 L F'" # 77 moves
scramble8="D' R2 U' B2 D L2 F2 L2 D U2 B2 L' D2 F' D U' R' B' D2 L2 U'" # Doesn't find a solution
scramble9="F2 D' L F2 U' L' D2 B' R U2 F2 R' F2 U2 R2 F2 R U2 L D2" # 77 moves
currScramble = scramble1
cube = Cube()
cube.do_moves(currScramble)
print("About to solve the following cube:")
print("Scramble: " + str(currScramble))
print("---CALCULATING---\n")
begin = time.time()
instructions = cube.parse_instructions(cube.solve_cube())
# print(str(instructions))
print("\n---SOLVED!!!---")
cube.print_cube()
# print("# of moves: " + str(len(instructions)))
#print(CROSS[22])
#newthing = cube.orient_alg(CROSS[22], 0)
#print(newthing)
#crossSolution = cube.solve_Cross()
#print("\nCross solution: " + str(crossSolution))
#cube.print_cube()
#cube.do_moves(solutionToSample)
'''
YAY = test1276(cube)
if (YAY == True): print("\nHOLY MACKEREL!\n")
else: print("\nrip i suck")
'''
end = time.time()
print("\nTotal Time this took: " + str(end - begin) + "seconds")