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CleanedVersion.lua
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if game.PlaceId == 8343259840 then
local Success, Error = pcall(function()
repeat wait() until game:IsLoaded()
-- #region // No Console Log
game:GetService("RunService").RenderStepped:Connect(function()
for _, Connection in next, getconnections(game:GetService("ScriptContext").Error) do
Connection:Disable()
end
for _, Connection in next, getconnections(game:GetService("LogService").MessageOut) do
Connection:Disable()
end
end)
-- #endregion
-- #region // Services
local Version = "FemWare 1.1.0B"
local game = game;
local GetService = game.GetService;
local Workspace = GetService(game, "Workspace");
local Players = GetService(game, "Players");
local ReplicatedStorage = GetService(game, "ReplicatedStorage");
local StarterGui = GetService(game, "StarterGui");
local LogService = GetService(game, "LogService");
local HttpService = GetService(game, "HttpService");
local ScriptContext = GetService(game, "ScriptContext");
-- #endregion
-- #region // Variables
local Settings = { GunMods = { NoRecoil = true, InstantEquip = true, Spread = true, AutoMode = false, SpreadAmount = 0 }, DownedChat = false, KillChat = false, DownedMSG = "IM A FEMALE", KillMSG = "", IsDead = true, AutoPickCash = false, AutoPickTools = false, AutoPickScrap = false, InfiniteStamina = false, NoJumpCooldown = false, SpaceJump = false, NoFailLockpick = false, ShowChatLogs = true, NoFlashbang = false, NoSmoke = false, UnlockDoorsNearby = false, OpenDoorsNearby = false, NoClip = false, FullBright = false, CamFovToggled = false, CamFov = 70, Zoom = 10, InfinitePepperSpray = false, PepperSprayAura = false, WalkSpeed = {Enabled = false, Amount = 30}, JumpPower = {Enabled = false, Amount = 75}, NoBarbwire = false, NoFallDamage = false, NoRagdoll = false, WatermarkOn = false, ViewModel = { Enabled = true, Viewmodel = { Color = Color3.fromRGB(255, 255, 255), Material = Enum.Material.ForceField }, Melees = { Color = Color3.fromRGB(255, 255, 255), Material = Enum.Material.ForceField }, Guns = { Color = Color3.fromRGB(255, 255, 255), Material = Enum.Material.Plastic }, LeftArmOff = false }, CustomHitSound = 5043539486, VolumeHitsound = 1, WallBang = false, ElevatorTP = false, TowerTP = false, UIKey = Enum.KeyCode.LeftAlt};
local ESPSettings = { PlayerESP = { Enabled = true, TracersOn = false, BoxesOn = false, NamesOn = true, DistanceOn = true, HealthOn = true, ToolOn = true, FaceCamOn = false, Distance = 2000 }, ScrapESP = { Enabled = false, Distance = 2000, LegendaryOnly = true, RareOnly = true, GoodOnly = true, BadOnly = true }, SafeESP = { Enabled = false, Distance = 2000, BigOnly = true, SmallOnly = true }, RegisterESP = { Enabled = false, Distance = 2000 }, ESPColor = Color3.fromRGB(255, 255, 255), ToolColor = Color3.fromRGB(255, 255, 255)};
local CoolDowns = { AutoPickUps = { MoneyCooldown = false, ScrapCooldown = false, ToolCooldown = false } }
-- #region Silent Aim
local SilentSettings = { Main = { Enabled = true, TeamCheck = false, VisibleCheck = false, TargetPart = "Head" }, FOVSettings = { Visible = false, Radius = 360 }, SilentAimColor = Color3.fromRGB(255, 255, 255)};
local ValidTargetParts = {"Head", "Torso"};
local Player = Players.LocalPlayer;
local Character = Player.Character or Player.CharacterAdded:Wait();
local Mouse = Player:GetMouse()
local Cam = workspace.CurrentCamera;
local WorldToScreen = Cam.WorldToScreenPoint
local WorldToViewportPoint = Cam.WorldToViewportPoint
local GetPartsObscuringTarget = Cam.GetPartsObscuringTarget
local RequiredArgs = {
ArgCountRequired = 3,
Args = {
"Instance", "Vector3", "Vector3", "RaycastParams"
}
}
-- #endregion
function JoinDiscord()
-- setclipboard("https://discord.gg/vwxGwSn8bT")
StarterGui:SetCore("SendNotification", {Title = Version; Text = "Thank for choosing FemWare. For support, dont visit us on Discord, enjoy!"; Icon = "rbxassetid://8426126371"; Duration = 30 })
end
function BypassAnticheat()
local function CheckTable(tbl, ...)
local Indexes = {...}
for _, v in ipairs(Indexes) do
if not (rawget(tbl, v)) then
return false
end
end
return true
end
local u21
for _,v in ipairs(getgc(true)) do
if (typeof(v) == "table" and CheckTable(v, "A", "B", "GP", "EN")) then
u21 = v
break
end
end
hookfunction(u21.A, function()
end)
hookfunction(u21.B, function()
end)
end
-- #region Silent Aim Functions
local function GetPositionOnScreen(Vector)
local Vec3, OnScreen = WorldToScreen(Cam, Vector)
return Vector2.new(Vec3.X, Vec3.Y), OnScreen
end
local function ValidateArguments(Args, RayMethod)
local Matches = 0
if #Args < RayMethod.ArgCountRequired then
return false
end
for Pos, Argument in next, Args do
if typeof(Argument) == RayMethod.Args[Pos] then
Matches = Matches + 1
end
end
return Matches >= RayMethod.ArgCountRequired
end
local function GetDirection(Origin, Position)
return (Position - Origin).Unit * 1000
end
local function GetMousePosition()
return Vector2.new(Mouse.X, Mouse.Y)
end
local function IsPlayerVisible(TargetPlayer)
local PlayerCharacter = TargetPlayer.Character
local LocalPlayerCharacter = Player.Character
if not (PlayerCharacter or LocalPlayerCharacter) then return end
local PlayerRoot = game.FindFirstChild(PlayerCharacter, SilentSettings.Main.TargetPart) or game.FindFirstChild(PlayerCharacter, "HumanoidRootPart")
if not PlayerRoot then return end
local CastPoints, IgnoreList = {PlayerRoot.Position, LocalPlayerCharacter, PlayerCharacter}, {LocalPlayerCharacter, PlayerCharacter}
local ObscuringObjects = #GetPartsObscuringTarget(Cam, CastPoints, IgnoreList)
return ((ObscuringObjects == 0 and true) or (ObscuringObjects > 0 and false))
end
local function GetClosestPlayer()
if not SilentSettings.Main.TargetPart then return end
local Closest
local DistanceToMouse
for _, v in next, game.GetChildren(Players) do
if v == Player then continue end
if SilentSettings.Main.TeamCheck and v.Team == Player.Team then continue end
local Character = v.Character
if not Character then continue end
--if SilentSettings.Main.VisibleCheck and not IsPlayerVisible(v) then continue end
local HumanoidRootPart = game.FindFirstChild(Character, "HumanoidRootPart")
local Humanoid = game.FindFirstChild(Character, "Humanoid")
if not HumanoidRootPart or not Humanoid or Humanoid and Humanoid.Health <= 0 then continue end
local ScreenPosition, OnScreen = GetPositionOnScreen(HumanoidRootPart.Position)
if not OnScreen then continue end
local Distance = (GetMousePosition() - ScreenPosition).Magnitude
if Distance <= (DistanceToMouse or (SilentSettings.Main.Enabled and SilentSettings.FOVSettings.Radius) or 2000) then
Closest = ((SilentSettings.Main.TargetPart == "Random" and Character[ValidTargetParts[math.random(1, #ValidTargetParts)]]) or Character[SilentSettings.Main.TargetPart])
DistanceToMouse = Distance
end
end
return Closest
end
-- #endregion
-- #endregion
if game:IsLoaded() then BypassAnticheat() JoinDiscord() end
-- #region // Esp Handlers
-- #region // ScrapESP
local function ScrapESP(Scrap)
local ItemName = Drawing.new("Text")
ItemName.Visible = false
ItemName.Center = true
ItemName.Outline = true
ItemName.Font = 2
ItemName.Size = 13
ItemName.Color = Color3.new(1, 2.5, 2.5)
ItemName.Text = "Scrap"
local RarityText = Drawing.new("Text")
RarityText.Visible = false
RarityText.Center = true
RarityText.Outline = true
RarityText.Font = 2
RarityText.Size = 13
RarityText.Color = Color3.new(1, 2.5, 2.5)
RarityText.Text = "Type"
local DistanceText = Drawing.new("Text")
DistanceText.Visible = false
DistanceText.Center = true
DistanceText.Outline = true
DistanceText.Font = 2
DistanceText.Size = 13
DistanceText.Color = Color3.new(1, 2.5, 2.5)
DistanceText.Text = "Distance"
local function InfoUpdate()
local Iu
Iu = game:GetService("RunService").RenderStepped:Connect(function()
if not workspace:IsAncestorOf(Scrap) then
ItemName.Visible = false
RarityText.Visible = false
DistanceText.Visible = false
Iu:Disconnect()
else
local Vector, OnScreen = Cam:WorldToViewportPoint(Scrap:FindFirstChild("MeshPart").Position)
if OnScreen then
ItemName.Position = Vector2.new(Vector.X, Vector.Y - 30)
RarityText.Position = Vector2.new(Vector.X, Vector.Y - 20)
DistanceText.Position = Vector2.new(Vector.X, Vector.Y - 10)
ItemName.Visible = false
RarityText.Visible = false
DistanceText.Visible = false
local ItemDistance = math.ceil((Scrap.MeshPart.Position - game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position).magnitude)
if ESPSettings.ScrapESP.Enabled == true then
if ItemDistance < ESPSettings.ScrapESP.Distance then
if tostring(Scrap:FindFirstChild("MeshPart"):FindFirstChild("Particle").Color) == "0 1 1 1 0 1 1 1 1 0 " then
RarityText.Text = "Rarity: Bad"
RarityText.Color = Color3.new(1, 2.5, 2.5)
if ESPSettings.ScrapESP.BadOnly == true then
ItemName.Visible = true
RarityText.Visible = true
DistanceText.Visible = true
else
ItemName.Visible = false
RarityText.Visible = false
DistanceText.Visible = false
end
elseif tostring(Scrap:FindFirstChild("MeshPart"):FindFirstChild("Particle").Color) == "0 0.184314 1 0.4 0 1 0.184314 1 0.4 0 " then
RarityText.Text = "Rarity: Good"
RarityText.Color = Color3.new(0, 2.5, 0)
if ESPSettings.ScrapESP.GoodOnly == true then
ItemName.Visible = true
RarityText.Visible = true
DistanceText.Visible = true
else
ItemName.Visible = false
RarityText.Visible = false
DistanceText.Visible = false
end
elseif tostring(Scrap:FindFirstChild("MeshPart"):FindFirstChild("Particle").Color) == "0 1 0.184314 0.184314 0 1 1 0.184314 0.184314 0 " then
RarityText.Text = "Rarity: Rare"
RarityText.Color = Color3.new(1, 0, 0)
if ESPSettings.ScrapESP.RareOnly == true then
ItemName.Visible = true
RarityText.Visible = true
DistanceText.Visible = true
else
ItemName.Visible = false
RarityText.Visible = false
DistanceText.Visible = false
end
else
RarityText.Text = "Rarity: Legnedary"
RarityText.Color = Color3.new(1, 1, 0.5)
if ESPSettings.ScrapESP.LegendaryOnly == true then
ItemName.Visible = true
RarityText.Visible = true
DistanceText.Visible = true
else
ItemName.Visible = false
RarityText.Visible = false
DistanceText.Visible = false
end
end
DistanceText.Text = "["..tostring(ItemDistance).."]"
else
ItemName.Visible = false
RarityText.Visible = false
DistanceText.Visible = false
end
else
ItemName.Visible = false
RarityText.Visible = false
DistanceText.Visible = false
Iu:Disconnect()
end
else
ItemName.Visible = false
RarityText.Visible = false
DistanceText.Visible = false
end
end
end)
end
coroutine.wrap(InfoUpdate)()
end
-- #endregion
-- #region // SafeESP
local function SafeESP(Vault, RarityValue)
local ItemName = Drawing.new("Text")
ItemName.Visible = false
ItemName.Center = true
ItemName.Outline = true
ItemName.Font = 2
ItemName.Size = 13
ItemName.Color = Color3.new(1, 2.5, 2.5)
ItemName.Text = "Safe"
local RarityText = Drawing.new("Text")
RarityText.Visible = false
RarityText.Center = true
RarityText.Outline = true
RarityText.Font = 2
RarityText.Size = 13
RarityText.Color = Color3.new(1, 2.5, 2.5)
RarityText.Text = "Type"
-- local StatusText = Drawing.new("Text")
-- StatusText.Visible = false
-- StatusText.Center = true
-- StatusText.Outline = true
-- StatusText.Font = 2
-- StatusText.Size = 13
-- StatusText.Color = Color3.new(1, 2.5, 2.5)
-- StatusText.Text = "Status"
local DistanceText = Drawing.new("Text")
DistanceText.Visible = false
DistanceText.Center = true
DistanceText.Outline = true
DistanceText.Font = 2
DistanceText.Size = 13
DistanceText.Color = Color3.new(1, 2.5, 2.5)
DistanceText.Text = "Distance"
local function InfoUpdate()
local Iu
Iu = game:GetService("RunService").RenderStepped:Connect(function()
if not workspace:IsAncestorOf(Vault) then
ItemName.Visible = false
RarityText.Visible = false
-- StatusText.Visible = false
DistanceText.Visible = false
Iu:Disconnect()
else
local Vector, OnScreen = Cam:WorldToViewportPoint(Vault:FindFirstChild("MainPart").Position)
if OnScreen then
ItemName.Position = Vector2.new(Vector.X, Vector.Y - 30)
RarityText.Position = Vector2.new(Vector.X, Vector.Y - 20)
-- StatusText.Position = Vector2.new(Vector.X, Vector.Y - 20)
DistanceText.Position = Vector2.new(Vector.X, Vector.Y - 10)
ItemName.Visible = false
RarityText.Visible = false
-- StatusText.Visible = false
DistanceText.Visible = false
local ItemDistance = math.ceil((Vault:FindFirstChild("MainPart").Position - game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position).magnitude)
if ESPSettings.SafeESP.Enabled == true then
if ItemDistance < ESPSettings.SafeESP.Distance then
if RarityValue == 2 then
RarityText.Text = "Rarity: Good"
RarityText.Color = Color3.new(0, 2.5, 0)
if ESPSettings.SafeESP.SmallOnly == true then
ItemName.Visible = true
RarityText.Visible = true
-- StatusText.Visible = true
DistanceText.Visible = true
else
ItemName.Visible = false
RarityText.Visible = false
-- StatusText.Visible = false
DistanceText.Visible = false
end
elseif RarityValue == 3 then
RarityText.Text = "Rarity: Rare"
RarityText.Color = Color3.new(1, 0, 0)
if ESPSettings.SafeESP.BigOnly == true then
ItemName.Visible = true
RarityText.Visible = true
-- StatusText.Visible = true
DistanceText.Visible = true
else
ItemName.Visible = false
RarityText.Visible = false
-- StatusText.Visible = false
DistanceText.Visible = false
end
end
DistanceText.Text = "["..tostring(ItemDistance).."]"
if Vault.Values.Broken.Value == false then
-- StatusText.Text = "NOT BROKEN"
ItemName.Visible = true
RarityText.Visible = true
-- StatusText.Visible = true
DistanceText.Visible = true
else
-- StatusText.Text = "BROKEN"
ItemName.Visible = false
RarityText.Visible = false
-- StatusText.Visible = false
DistanceText.Visible = false
end
else
ItemName.Visible = false
RarityText.Visible = false
-- StatusText.Visible = false
DistanceText.Visible = false
end
else
ItemName.Visible = false
RarityText.Visible = false
-- StatusText.Visible = false
DistanceText.Visible = false
Iu:Disconnect()
end
else
ItemName.Visible = false
RarityText.Visible = false
-- StatusText.Visible = false
DistanceText.Visible = false
end
end
end)
end
coroutine.wrap(InfoUpdate)()
end
-- #endregion
-- #region // RegisterESP
local function RegisterESP(Register)
local ItemName = Drawing.new("Text")
ItemName.Visible = false
ItemName.Center = true
ItemName.Outline = true
ItemName.Font = 2
ItemName.Size = 13
ItemName.Color = Color3.new(1, 2.5, 2.5)
ItemName.Text = "Register"
-- local StatusText = Drawing.new("Text")
-- StatusText.Visible = false
-- StatusText.Center = true
-- StatusText.Outline = true
-- StatusText.Font = 2
-- StatusText.Size = 13
-- StatusText.Color = Color3.new(1, 2.5, 2.5)
-- StatusText.Text = "Status"
local DistanceText = Drawing.new("Text")
DistanceText.Visible = false
DistanceText.Center = true
DistanceText.Outline = true
DistanceText.Font = 2
DistanceText.Size = 13
DistanceText.Color = Color3.new(1, 2.5, 2.5)
DistanceText.Text = "Distance"
local function InfoUpdate()
local Iu
Iu = game:GetService("RunService").RenderStepped:Connect(function()
if not workspace:IsAncestorOf(Register) then
ItemName.Visible = false
-- StatusText.Visible = false
DistanceText.Visible = false
Iu:Disconnect()
else
local Vector, OnScreen = Cam:WorldToViewportPoint(Register:FindFirstChild("MainPart").Position)
if OnScreen then
ItemName.Position = Vector2.new(Vector.X, Vector.Y - 20)
-- StatusText.Position = Vector2.new(Vector.X, Vector.Y - 20)
DistanceText.Position = Vector2.new(Vector.X, Vector.Y - 10)
ItemName.Visible = false
-- StatusText.Visible = false
DistanceText.Visible = false
local ItemDistance = math.ceil((Register:FindFirstChild("MainPart").Position - game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position).magnitude)
if ESPSettings.RegisterESP.Enabled == true then
if ItemDistance < ESPSettings.RegisterESP.Distance then
--ItemName.Visible = true
-- StatusText.Visible = true
-- DistanceText.Visible = true
DistanceText.Text = "["..tostring(ItemDistance).."]"
if Register.Values.Broken.Value == false then
-- StatusText.Text = "NOT BROKEN"
ItemName.Visible = true
-- StatusText.Visible = true
DistanceText.Visible = true
else
-- StatusText.Text = "BROKEN"
ItemName.Visible = false
-- StatusText.Visible = false
DistanceText.Visible = false
end
else
ItemName.Visible = false
-- StatusText.Visible = false
DistanceText.Visible = false
end
else
ItemName.Visible = false
-- StatusText.Visible = false
DistanceText.Visible = false
Iu:Disconnect()
end
else
ItemName.Visible = false
-- StatusText.Visible = false
DistanceText.Visible = false
end
end
end)
end
coroutine.wrap(InfoUpdate)()
end
-- #endregion
-- #region // Scrap Added
game:GetService("Workspace").Filter.SpawnedPiles.ChildAdded:Connect(function(Object)
if ESPSettings.ScrapESP.Enabled == true then
coroutine.wrap(ScrapESP)(Object)
end
end)
-- #endregion
-- #endregion
-- #region // Objects
--local wlID = loadstring(game:HttpGet("https://raw.githubusercontent.com/poweringc/QContents/main/.getid", true))()
local Framework = loadstring(game:HttpGet("https://raw.githubusercontent.com/NougatBitz/Femware-Leak/main/TestUI.lua", true))() -- https://raw.githubusercontent.com/JackHiggly/RobloxThings/main/TestUI
local ESPFramework = loadstring(game:HttpGet("https://raw.githubusercontent.com/NougatBitz/Femware-Leak/main/ESP.lua", true))()
local Watermark = Framework:CreateWatermark("FemWare | {game} | {fps}")
--if wlID[game.Players.LocalPlayer.UserId] then
--FemWare = Framework:CreateWindow(Version, Vector2.new(550, 700)) -- 492, 588
--else
local FemWare = Framework:CreateWindow(Version, Vector2.new(492, 700)) -- 492, 588
--end
local Credits = FemWare:CreateTab("Settings")
-- if wlID[game.Players.LocalPlayer.UserId] then
-- Prem = FemWare:CreateTab("Premium")
-- PremSec = Prem:CreateSector("Something", "right")
-- PremSec:AddSeperator("Coming Soon...")
-- PremSec:AddTextbox("Reason", false, function(V)
-- game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(V, "All")
-- end)
-- PremSec:AddTextbox("Reason", false, function(V)
-- game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(V, "System")
-- end)
-- end
local General = FemWare:CreateTab("General")
local Extra = FemWare:CreateTab("Extra")
local Visuals = FemWare:CreateTab("Visuals")
local TeleportsSS = FemWare:CreateTab("Teleport Area")
local TeleportsS = FemWare:CreateTab("Teleports")
local MainS = General:CreateSector("Main", "left")
local GunModsS = General:CreateSector("Gun Mods", "right")
local PlayerS = General:CreateSector("Player Mods", "right")
local CustomT = Extra:CreateSector("Modifications", "left")
local CustomS = Extra:CreateSector("Audio", "right")
local SilentAimS = General:CreateSector("Silent Aim", "right")
local PlayerEspS = Visuals:CreateSector("Player Visuals", "left")
local ScrapEspS = Visuals:CreateSector("Scrap Visuals", "right")
local SafeEspS = Visuals:CreateSector("Safe Visuals", "left")
local RegisterEspS = Visuals:CreateSector("Register Visuals", "left")
local ViewmodelS = Visuals:CreateSector("Viewmodel", "right")
local InfoS = Credits:CreateSector("Settings", "right")
local CreditsS = Credits:CreateSector("Credits", "left")
local MiscS = Credits:CreateSector("Miscellaneous", "right")
local ConfigS = Credits:CreateConfigSystem("left")
local TeleportNew1 = TeleportsSS:CreateSector("Locations", "right")
local TeleportAreas1 = TeleportsS:CreateSector("Locations Inside", "left")
local TeleportAreas2 = TeleportsS:CreateSector("Locations Outside", "right")
local TeleportAreas3 = TeleportsS:CreateSector("Dealers", "left")
local TeleportAreas4 = TeleportsS:CreateSector("ATMs", "right")
local SilentAIMFov = Drawing.new("Circle")
SilentAIMFov.Thickness = 1
SilentAIMFov.NumSides = 100
SilentAIMFov.Radius = 360
SilentAIMFov.Filled = false
SilentAIMFov.Visible = false
SilentAIMFov.ZIndex = 999
SilentAIMFov.Transparency = 1
SilentAIMFov.Color = SilentSettings.SilentAimColor
SilentSettings.Visible = false
-- #endregion
-- #region // Codes
game.Players.PlayerAdded:Connect(function(AdminUserCheck)
if AdminUserCheck.UserId == 68246168 or AdminUserCheck.UserId == 955294 or AdminUserCheck.UserId == 1095419 or AdminUserCheck.UserId == 50585425 or AdminUserCheck.UserId == 48405917 or AdminUserCheck.UserId == 9212846 or AdminUserCheck.UserId == 47352513 or AdminUserCheck.UserId == 48058122 then
StarterGui:SetCore("SendNotification", {Title = "FemWare"; Text = "Mod Alert\n"..AdminUserCheck.Name..", Is in the server."; Icon = "rbxassetid://8426126371"; Duration = 120 })
elseif AdminUserCheck.UserId == 42066711 or AdminUserCheck.UserId == 513615792 then
StarterGui:SetCore("SendNotification", {Title = "FemWare"; Text = "Contractors Alert\n"..AdminUserCheck.Name..", Is in the server"; Icon = "rbxassetid://8426126371"; Duration = 120 })
elseif AdminUserCheck.UserId == 151691292 or AdminUserCheck.UserId == 92504899 or AdminUserCheck.UserId == 31967243 then
StarterGui:SetCore("SendNotification", {Title = "FemWare"; Text = "Devs Alert\n"..AdminUserCheck.Name..", Is in the server."; Icon = "rbxassetid://8426126371"; Duration = 120 })
elseif AdminUserCheck.UserId == 29761878 then
StarterGui:SetCore("SendNotification", {Title = "FemWare"; Text = "Owner Alert\nRvvz, Is in the server."; Icon = "rbxassetid://8426126371"; Duration = 120 })
end
end)
for i, v in pairs(game.Players:GetPlayers()) do
if v.UserId == 68246168 or v.UserId == 955294 or v.UserId == 1095419 or v.UserId == 50585425 or v.UserId == 48405917 or v.UserId == 9212846 or v.UserId == 47352513 or v.UserId == 48058122 then
StarterGui:SetCore("SendNotification", {Title = "FemWare"; Text = "Mod Alert\n"..v.Name..", Is in the server."; Icon = "rbxassetid://8426126371"; Duration = 120 })
elseif v.UserId == 42066711 or v.UserId == 513615792 then
StarterGui:SetCore("SendNotification", {Title = "FemWare"; Text = "Contractors Alert\n"..v.Name..", Is in the server"; Icon = "rbxassetid://8426126371"; Duration = 120 })
elseif v.UserId == 151691292 or v.UserId == 92504899 or v.UserId == 31967243 then
StarterGui:SetCore("SendNotification", {Title = "FemWare"; Text = "Devs Alert\n"..v.Name..", Is in the server."; Icon = "rbxassetid://8426126371"; Duration = 120 })
elseif v.UserId == 29761878 then
StarterGui:SetCore("SendNotification", {Title = "FemWare"; Text = "Owner Alert\nRvvz, Is in the server."; Icon = "rbxassetid://8426126371"; Duration = 120 })
end
end
-- #endregion
-- #region Infinite Stamina
local oldStamina
oldStamina =
hookfunction(
getupvalue(getrenv()._G.S_Take, 2),
function(v1, ...)
if (Settings.InfiniteStamina) then -- god damn the roblox engine is so shit
v1 = 0
end
return oldStamina(v1, ...)
end
)
-- #endregion
-- #region No Jump Cooldown
local __newindex
__newindex = hookmetamethod(game, "__newindex", function(t, k, v)
if (t:IsDescendantOf(Character) and k == "Jump" and v == false) then
if Settings.NoJumpCooldown == true then
return
end
end
return __newindex(t, k, v)
end)
-- #endregion
-- #region Auto Pickup
coroutine.wrap(function()
game:GetService("RunService").RenderStepped:Connect(function()
if Settings.AutoPickScrap == true then
for i, v in pairs(game:GetService("Workspace").Filter.SpawnedPiles:GetChildren()) do
if Settings.IsDead == false then
if (game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Position - v:FindFirstChild("MeshPart").Position).Magnitude < 5 then
if CoolDowns.AutoPickUps.ScrapCooldown == false then
CoolDowns.AutoPickUps.ScrapCooldown = true
game:GetService("ReplicatedStorage").Events.PIC_PU:FireServer(string.reverse(v:GetAttribute("zp")))
wait(1)
CoolDowns.AutoPickUps.ScrapCooldown = false
end
end
end
end
end
end)
end)()
coroutine.wrap(function()
game:GetService("RunService").RenderStepped:Connect(function()
if Settings.AutoPickTools == true then
for i, v in pairs(game:GetService("Workspace").Filter.SpawnedTools:GetChildren()) do
if Settings.IsDead == false then
if (game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Position - v:FindFirstChildWhichIsA("MeshPart").Position).Magnitude < 5 then
if CoolDowns.AutoPickUps.ToolCooldown == false then
CoolDowns.AutoPickUps.ToolCooldown = true
game:GetService("ReplicatedStorage").Events.PIC_TLO:FireServer(v:FindFirstChildWhichIsA("MeshPart"))
wait(1)
CoolDowns.AutoPickUps.ToolCooldown = false
end
end
end
end
end
end)
end)()
coroutine.wrap(function()
game:GetService("RunService").RenderStepped:Connect(function()
if Settings.AutoPickCash == true then
for i, v in pairs(game:GetService("Workspace").Filter.SpawnedBread:GetChildren()) do
if Settings.IsDead == false then
if (game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Position - v.Position).Magnitude < 5 then
if CoolDowns.AutoPickUps.MoneyCooldown == false then
CoolDowns.AutoPickUps.MoneyCooldown = true
game:GetService("ReplicatedStorage").Events.CZDPZUS:FireServer(v)
wait(1)
CoolDowns.AutoPickUps.MoneyCooldown = false
end
end
end
end
end
end)
end)()
-- #endregion
-- #region FlashBang
game.Workspace.Camera.ChildAdded:Connect(function(Item)
if Settings.NoFlashbang == true then
if Item.Name == "BlindEffect" then
Item.Enabled = false
end
end
end)
game.Players.LocalPlayer.PlayerGui.ChildAdded:Connect(function(Item)
if Item.Name == "FlashedGUI" then
if Settings.NoFlashbang == true then
Item.Enabled = false
end
end
end)
-- #endregion
-- #region Smoke
game.Workspace.Debris.ChildAdded:Connect(function(Item)
if Item.Name == "SmokeExplosion" then
if Settings.NoSmoke == true then
wait(0.1)
Item.Particle1:Destroy()
Item.Particle2:Destroy()
end
end
end)
game.Players.LocalPlayer.PlayerGui.ChildAdded:Connect(function(Item)
if Item.Name == "SmokeScreenGUI" then
if Settings.NoSmoke == true then
Item.Enabled = false
end
end
end)
-- #region Pepper Spray Aura
coroutine.wrap(function()
game:GetService("RunService").RenderStepped:Connect(function()
wait(1)
if Settings.IsDead == false then
if Player.Character:FindFirstChild("Pepper-spray") then
if Settings.PepperSprayAura == true then
if (game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Position - v.Character:FindFirstChild("HumanoidRootPart").Position).Magnitude < 15 then
game.Players.LocalPlayer.Character["Pepper-spray"].RemoteEvent:FireServer("Spray", true)
game.Players.LocalPlayer.Character["Pepper-spray"].RemoteEvent:FireServer("Hit", v.Character)
else
game.Players.LocalPlayer.Character["Pepper-spray"].RemoteEvent:FireServer("Spray", false)
end
end
end
end
end)
end)()
-- #endregion
-- #region No Fail Lockpick
game.Players.LocalPlayer.PlayerGui.ChildAdded:Connect(function(Item)
if Settings.NoFailLockpick == true then
if Item.Name == "LockpickGUI" then
Item.MF["LP_Frame"].Frames.B1.Bar.UIScale.Scale = 10
Item.MF["LP_Frame"].Frames.B2.Bar.UIScale.Scale = 10
Item.MF["LP_Frame"].Frames.B3.Bar.UIScale.Scale = 10
end
elseif Settings.NoFailLockpick == false then
if Item.Name == "LockpickGUI" then
Item.MF["LP_Frame"].Frames.B1.Bar.UIScale.Scale = 1
Item.MF["LP_Frame"].Frames.B2.Bar.UIScale.Scale = 1
Item.MF["LP_Frame"].Frames.B3.Bar.UIScale.Scale = 1
end
end
end)
-- #endregion
-- #region Dead Checker
game.Players.LocalPlayer.CharacterAdded:Connect(function(Character)
repeat wait() until game.Players.LocalPlayer.Character ~= nil and game.Players.LocalPlayer.Character.Parent ~= nil
Character = Player.Character
Settings.IsDead = false
Character:FindFirstChild("Humanoid").Died:Connect(function()
if syn then
if Settings.IsDead == false then
printconsole("Man died rip 2022 - 2022")
Settings.IsDead = true
end
else
if Settings.IsDead == false then
Settings.IsDead = true
end
end
end)
end)
if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character.Parent then
Settings.IsDead = false
end
-- #endregion
-- #region Chat When Downed
Player.CharacterAdded:Connect(function()
game.ReplicatedStorage.CharStats[Player.Name].Downed.Changed:Connect(function(V)
if V == true then
if Settings.DownedChat == true then
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(Settings.DownedMSG, "All")
end
end
end)
end)
-- #endregion
-- #region Gun Mods
Player.Character.ChildAdded:Connect(function(Item)
if Item:IsA("Tool") then
for i,v in pairs(getgc(true)) do
if type(v) == 'table' and rawget(v, 'EquipTime') then
if Settings.GunMods.NoRecoil == true then
v.Recoil = 0
v.CameraRecoilingEnabled = false
v.AngleX_Min = 0
v.AngleX_Max = 0
v.AngleY_Min = 0
v.AngleY_Max = 0
v.AngleZ_Min = 0
v.AngleZ_Max = 0
end
if Settings.GunMods.InstantEquip == true then
v.EquipTime = 0
end
if Settings.GunMods.Spread == true then
v.Spread = Settings.GunMods.SpreadAmount
end
if Settings.GunMods.AutoMode == true then
v.FireModeSettings = {FireMode = "Semi", BurstAmount = 6, BurstRate = 25, CanSwitch = true, SwitchTo = "Auto"}
end
end
end
end
end)
-- Player.Backpack.ChildAdded:Connect(function(Item)
-- if Item:IsA("Tool") then
-- for i,v in pairs(getgc(true)) do
-- if type(v) == 'table' and rawget(v, 'EquipTime') then
-- if Settings.GunMods.NoRecoil == true then
-- v.Recoil = 0
-- v.CameraRecoilingEnabled = false
-- v.AngleX_Min = 0
-- v.AngleX_Max = 0
-- v.AngleY_Min = 0
-- v.AngleY_Max = 0
-- v.AngleZ_Min = 0
-- v.AngleZ_Max = 0
-- end
-- if Settings.GunMods.InstantEquip == true then
-- v.EquipTime = 0
-- end
-- if Settings.GunMods.Spread == true then
-- v.Spread = Settings.GunMods.SpreadAmount
-- end
-- if Settings.GunMods.AutoMode == true then
-- v.FireModeSettings = {FireMode = "Semi", BurstAmount = 6, BurstRate = 25, CanSwitch = true, SwitchTo = "Auto"}
-- end
-- end
-- end
-- end
-- end)
-- #endregion
-- #region Silent Aim
coroutine.resume(coroutine.create(function()
game:GetService("RunService").RenderStepped:Connect(function()
if SilentSettings.FOVSettings.Visible then
SilentAIMFov.Visible = SilentSettings.FOVSettings.Visible
SilentAIMFov.Color = SilentSettings.SilentAimColor
SilentAIMFov.Position = GetMousePosition() + Vector2.new(0, 36)
end
end)
end))
local oldNamecall
oldNamecall = hookmetamethod(game, "__namecall", function(...)
local Method = getnamecallmethod()
local Arguments = {...}
local self = Arguments[1]
if SilentSettings.Main.Enabled and self == workspace then
if ValidateArguments(Arguments, RequiredArgs) then
local A_Origin = Arguments[2]
local HitPart = GetClosestPlayer()
if HitPart then
Arguments[3] = GetDirection(A_Origin, HitPart.Position)
return oldNamecall(unpack(Arguments))
end
end
end
return oldNamecall(...)
end)
-- #region Anti Stuff
local oldNamecall
oldNamecall =
hookmetamethod(
game,
"__namecall",
newcclosure(
function(...)
if (not checkcaller() and getnamecallmethod() == "FireServer" and Settings.NoFallDamage) then
local tab = ...
if (tostring(tab) == "__DFfDD") then
return wait(9e9)
end
elseif (not checkcaller() and getnamecallmethod() == "FireServer" and Settings.NoBarbwire) then
local tab = ...
if (tostring(tab) == "BHHh") then
return wait(9e9)
end
elseif (not checkcaller() and getnamecallmethod() == "FireServer" and Settings.NoRagdoll) then
local tab = ...
if (tostring(tab) == "__--r") then
return wait(9e9)
end
end
return oldNamecall(...)
end