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Thanks for the nice words! Regarding what's next... The past few days I fixed a lot of bugs, in the hope that I can do another release soon. Currently thinking about calling it a beta release. I unfortunately still know about a few issues but fixing them is sometimes really hard with the state of the code. I have been using the Rust language in some other projects and tbh I am currently experimenting with how hard it would be to rewrite brickrail in there. Maintaining such a complex application in Godot and GDscript is honestly quite hard, it would really help a lot to have a robust codebase in Rust. It might also enable me to make it a pure web-app with web-bluetooth support and a Mac release might be easier. Of course that would be another project that can take years to reach the same maturity as this now, so I at least want to leave the current brickrail version in a quite usable state. I am also considering still adding the train scheduling feature, and of course if some bigger issues crop up I still can try to fix them. |
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I had a chance today to use the new master and just wanted to say thanks for all the updates.
Having the alternative colour for the train makes a big difference on smaller screens… although I couldn’t find the setting at first.
The hover over the switches is good too and really like showing the linking of the reverse marker to the block. And clickability of the block markers.
There was an issue when the layout hubs were updated whereby they didn’t hold their invert direction setting which confused me at first.
Was there anything else I should have noticed?
Plus I know you did a lot of other back end stuff too.. so thanks.
I know my “nice to have” list is pretty empty now, so what’s next. 😎
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