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# SCP - Perception | ||
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Cancelled "game", more like prototype, that I had a bunch of fun working on in mid 2019. | ||
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I had no real story or gameplay concept (no vision), but I essentially wanted to experiment with how a horror game like SCP Containment breach could work in a 2D top-down game. | ||
I also had no fu**ing clue what I was doing since I had next to no prior experience in Godot or any other game engine whatsoever. | ||
However, I learned a bunch of things, I had fun doing it and also learned a lot of things. And I still quite like the top down view with the shadows and the restricted FOV. | ||
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I used git to keep track of the project, so the whole source code has been rotting on GitHub for about half a decade in some private repo. | ||
It's been done with Godot 3.5 (4.x wasn't nowhere near done back then), so most of the things are already pretty outdated. | ||
However, if anyone wants to have a look at the source code, feel free to use it: I also exported some binaries if you just want to have a look and try this thing out for yourself. | ||
If you run into any issues, feel free to ignore them. I won't be updating them anymore :D (if you really want to fix anything still feel free to open a PR). | ||
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[Link to IndieDB](https://www.indiedb.com/games/scp-perception) |