From d0aec6f474904ea0f8571e60373e9ce5dc1f0e95 Mon Sep 17 00:00:00 2001 From: Patbox <39821509+Patbox@users.noreply.github.com> Date: Sat, 14 Dec 2024 20:29:44 +0100 Subject: [PATCH] Disable velocity for quick armor stands --- .../nucleoid/extras/lobby/entity/QuickArmorStandEntity.java | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/main/java/xyz/nucleoid/extras/lobby/entity/QuickArmorStandEntity.java b/src/main/java/xyz/nucleoid/extras/lobby/entity/QuickArmorStandEntity.java index d2437fc..eec2f94 100644 --- a/src/main/java/xyz/nucleoid/extras/lobby/entity/QuickArmorStandEntity.java +++ b/src/main/java/xyz/nucleoid/extras/lobby/entity/QuickArmorStandEntity.java @@ -6,6 +6,7 @@ import net.minecraft.entity.decoration.ArmorStandEntity; import net.minecraft.server.network.ServerPlayerEntity; import net.minecraft.server.world.ServerWorld; +import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; import xyz.nucleoid.extras.lobby.NEEntities; import xyz.nucleoid.packettweaker.PacketContext; @@ -42,4 +43,7 @@ protected void tickCramming() { public void tickMovement() { } + + @Override + public void setVelocity(Vec3d velocity) {} }