Releases: NullSystemWorks/mtadayz
[OLD]Version 0.9.9a
[0.9.9a] - 2017-04-28
ADDED: New Sound + Visibility System (based on terrain, weather, light, movement)
ADDED: New zombie spawn system based on loot location
ADDED: Petrol stations now have a limited amount of fuel (configurable in cfgServer.lua)
ADDED: Achievement System
ADDED: Anti-Advertising for chat system
ADDED: Indicators for temperature rising/falling
ADDED: Occasional rain when weather is cloudy
ADDED: MySQL implementation
ADDED: Old clothes/skin system
ADDED: New condition (fractured arms)
ADDED: Vehicle respawn command
ADDED: Setting for camera sway when in pain
ADDED: Helmets for headshots
ADDED: [DayZAdmin] Ability to change gameplayVariables ingame
ADDED: Binds for GPS (Key: 7) and Compass (Key: 8)
ADDED: Spawn Selection System
ADDED: Randomized loot spots
ADDED: Random clothes on spawn if clothes system is activated
CHANGED: Logs System refactored
CHANGED: Simplified player spawning code
CHANGED: Simplified vehicle spawning code (makes it easier to add new vehicles)
CHANGED: Simplified sound code
CHANGED: Custom chat can now be toggled on/off (/chat)
CHANGED: Eased lag a bit
CHANGED: Updated how Helicrashes and hospital bags were being initialised
CHANGED: Version rewrite, tree handling optimised
CHANGED: Hunger & Thirst now decrease according to difficulty too
CHANGED: Moved debug monitor to Journal (Key: 6)
CHANGED: New damage code for players
CHANGED: Some zombies will sprint (depends on difficulty)
CHANGED: Kills have to be confirmed with "Check Body" (player kills only)
CHANGED: First Person Mode (view can be rotated 360°)
FIXED: consume_player.lua causing lots of errors
FIXED: Bug with tree chopping
FIXED: Hunger & Thirst not decreasing
FIXED: Bug with setPedStat
FIXED: Flashlight appearing on HUD with ammo count
FIXED: Bug where player would continue to lose blood after becoming unconscious and being killed
FIXED: Crafting getting bugged when inventory is full
FIXED: Milk breaking inventory
FIXED: Unconscious animation being clientside only
FIXED: M1911 not having a firing sound
FIXED: Old bug with damage when falling
FIXED: Floating medical box in Fort Carson
FIXED: Constant raining
FIXED: Hunger and Thirst not really decreasing
FIXED: M24 not having any sound
REMOVED: Viral zombies (until a better solution is found for more dangerous zombies)
REMOVED: Housing mod