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General UE4 information and experiences
Thomas edited this page Feb 1, 2015
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Visual Studio
- Use Virtual Assist as a code hightlighting and auto-completion tool => it's WAY(!) fast than the built-in IntelliSense
Unreal Editor - Always use the "Compile" button of the Editor (instead of Visual Studio) to compile your C++ code. It's fast and the log is better. - Some new blueprint-relevant changes in C++ might not appear directly after recompiling => Unreal Ediotr needs a restart.
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Introduction
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Requirements & Approach
- Hard- & Software Setup
3.1 Tracking
3.2 Display
- Implementation
4.1 Core Application
4.2 Embodiment
4.3 Calibration (tbd)
- Tutorials
5.1 Useful links
5.2 General UE4 information/experiences
5.3 Connecting and using a tracking device
5.4 Basic Kinect Demo
5.5 Linking static and dynamic C++ libraries
5.6 Joint IDs
- Future potential