Skip to content

General UE4 information and experiences

Thomas edited this page Feb 1, 2015 · 13 revisions

Visual Studio

  • Use Virtual Assist as a code hightlighting and auto-completion tool => it's WAY(!) fast than the built-in IntelliSense


Unreal Editor - Always use the "Compile" button of the Editor (instead of Visual Studio) to compile your C++ code. It's fast and the log is better. - Some new blueprint-relevant changes in C++ might not appear directly after recompiling => Unreal Ediotr needs a restart.