Releases: Obscurely/EStash
Releases · Obscurely/EStash
EStash v0.6.2-stable | Bump for testing
Bumped the release in order test building the releases process.
EStash v0.6.1-stable | Fix PKGBUILDs
Fix pkgbuilds for archlinux.
EStash v0.6.0-stable | Bump For Releaes
Bump the version so the aur pkgs update + add the binaries.
EStash v0.5.1-stable | Disable terminal
changelog:
- Disable the terminal from prompting in the background when running the exe.
EStash v0.5.0-stable | First stable release
changelog:
- change the temporary storage dirs to actual in system dirs
Where is data stored:
On Windows:
FOLDERID_Documents
On Linux & MacOS:
$HOME/.estash
EStash v0.5.0-beta | UX Improvements
Changelog:
- Remove custom fonts, looked werid on other platforms.
- All windows are the same size
- Slightly bigger fonts
- Going to another window will start it at the same size and position as the last one.
Plus I thorougly tested the app.
EStash v0.5.0-alpha | Add custom cargo profile
Add a custom cargo release profile.
More optimized.
EStash v0.4.0-prealpha | Quality of life changes
Changelog:
- Added a way to select a file from your system to store in an entry as content.
- Added a clear content button, it just removes what's in the content box (doesn't save it to the db). Useful if you add a file, the file is too big and it can't be displayed by the UI.
- Added back buttons in login and signup window, so you can go back to login after you made a vault and not have to restart the app.
- Hide password when you type it, in login and signup windows.
- Added a button to enable or disable the use of an install path for an entry. Defaults to no install path. + means to enable it. - means to disable it.
EStash v0.3.0-prealpha | Mostly UI imporvements
Changes:
- many fixes
- revamped all the start, login & signup windows
- all windows can now adaptively scale
- cleaned the code a bit
- documented the functions
- set wm_class to estash, in order to be able to for example add window rules in bspwmrc.
EStash v0.2.0-prealpha | Fixed & Improved code
I just fixed the code (a lot) and improved it (quite a lot).