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PositionScriptMomentum.cs
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PositionScriptMomentum.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
// Script attached to the position handles on movable objects
public class PositionScriptMomentum : MonoBehaviour
{
public Transform parent;
bool handleClicked;
public float offset_x;
public float offset_z;
public Toggle twod; //if selected then allow movement of pucks in 2d
// Use this for initialization
void Start()
{
handleClicked = false;
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButton(0) && handleClicked == true && twod.isOn)
{
float new_x = Camera.main.ScreenToWorldPoint(Input.mousePosition).x;
float new_z = Camera.main.ScreenToWorldPoint(Input.mousePosition).z;
Vector3 newPosition = new Vector3(new_x - offset_x, parent.position.y, new_z - offset_z);
parent.position = newPosition;
}
//if twod is not selected then only move puck in 1 dimension
else if(Input.GetMouseButton(0) && handleClicked == true && !twod.isOn)
{
float new_x = Camera.main.ScreenToWorldPoint(Input.mousePosition).x;
Vector3 newPosition = new Vector3(new_x - offset_x, parent.position.y, parent.position.z);
parent.position = newPosition;
}
}
private void OnMouseDown() //when the Tranform to which this script is attached is clicked
{
handleClicked = true;
}
private void OnMouseUp()
{
handleClicked = false;
}
}