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My Unreal Engine repository is a collection of Unreal programs from gameDev.tv Unreal Engine, c++ courses

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Omegapy/Unreal-Projects-GameDevTv

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My Unreal Engine projects from GameDev.tv

Alejandro Ricciardi (Omegapy)
created date: 05/16/2023


Requirements:

Unreal Engine 4.26 and later
c++


Projects description:

This repository is a collection of my Unreal Engine programs "assignments" from GameDev.tv (blueprint and c++)


Credits: https://www.gamedev.tv/


Links:
GitHub: https://github.com/Omegapy
Facebook: https://www.facebook.com/profile.php?id=100089638857137
Twitter: https://twitter.com/RicciardiAlex
Instagram: https://www.instagram.com/alexomegapy/


4-Toon Tanks Section

Project description:
Utilizing c++ and blueprints to create a Toon Tank Game.

Project Plan:

  • Create a Tank that can move throughout the world
  • Handle input (WASD movement, mouse clicks)
  • Create an enemy Turret class
  • Add fire functionality with projectiles
  • Add health, damage, and destruction to the game
  • Add special effects (smoke, explosions, sounds)
  • Add winning/losing conditions with HUD displays

My extras:

  • Added object destruction and Assetsville Town content
  • Added target cursor
  • Added Turret will not fire if an object is between it and the paw player (tank)
  • Added health progress bar
  • Added background noise and music
  • Added in viewport Info

Youtube Project Preview: https://www.youtube.com/watch?v=1McJ2rnIUjU&t=4s


3-Crypt Raider Section

Project description:
Utilizing c++ and blueprints to create a dungeon puzzel game.

Project Plan:

  • Create our level design (including lighting)
  • Make a “Mover” component for our doors
  • Make a “Grabber” component for the player
  • Call the Grabber functionality from Blueprint
  • Create a “Pressure Plate” component
  • Tweak and polish.

Learnt:

  • Pointers and References
  • Actor Components and Scene Components
  • Including header files
  • Lighting with Lumen
  • Modular level design
  • Line Tracing and Collisions
  • While, For Loops and Arrays
  • Calling C++ functions from Blueprint

Youtube Game Preview: https://www.youtube.com/watch?v=HILQuKdiKYs&t=69s


2-Obstacle Assault Section

Project description:
Utilizing c++ and blueprints to create an obstacle game.

Project Plan:

  • Create a project with our assets
  • Install the tools we need for C++
  • Learn some C++ basics
  • Make a platform that moves
  • Configure our moving platform
  • Send the platform back
  • Rotating platforms

Learnt:

  • Functions, Variables and Branches in C++
  • Creating a C++ Actor
  • C++ code structure
  • C++ compilation and Live Coding
  • Linking Blueprint to C++
  • Setting our own custom character class

1-Warehouse Wreckage Section

Project description:
First game using physics simulation in Unreal. Fundamental concepts of Unreal and start to program in Blueprint.

Project Plan:

  • Playing with Physics
  • Spawning projectiles
  • Aiming the projectile
  • Building a level
  • Limiting ammo
  • Reloading levels

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My Unreal Engine repository is a collection of Unreal programs from gameDev.tv Unreal Engine, c++ courses

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