-
Notifications
You must be signed in to change notification settings - Fork 3
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Raw Road Vehicles models #1
base: main
Are you sure you want to change the base?
Conversation
1900 and 1930's road vehicles models in .dae format
I'm just having a look at this - we'll need one model per file. Also never heard of DAE - I'd imagine we want to stick with something more standard like OBJ files? Textures need to be png, not jpg |
I can upload as OBJ if you want. Was just trying to keep the file size down, as they took a bit longer to export. I'll re-upload tomorrow as individual files The .dae file format, also known as COLLADA (Collaborative Design Activity), is an open standard XML schema used for exchanging 3D assets between software applications. It was developed by the Khronos Group to enable interactive 3D applications and efficient data exchange across different tools like game engines, 3D modeling software, and rendering engines.
This format is ideal when you need compatibility between different 3D software and need to maintain consistency in models and animations across applications. |
I'm happy to be corrected, let's go with DAE then |
Need to confirm how it would work with blender materials, layers. |
Are you able to split this up into .blend files for each of the new folders |
1900 and 1930's road vehicles models in .dae format
1930 Road Vehicles.zip
1900 Road Vehicles.zip