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Raw Road Vehicles models #1

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DazWizzle
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1900 and 1930's road vehicles models in .dae format
1930 Road Vehicles.zip
1900 Road Vehicles.zip

1900 and 1930's road vehicles models in .dae format
@LeftofZen
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LeftofZen commented Sep 12, 2024

I'm just having a look at this - we'll need one model per file. Also never heard of DAE - I'd imagine we want to stick with something more standard like OBJ files? Textures need to be png, not jpg

@DazWizzle
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DazWizzle commented Sep 12, 2024

I can upload as OBJ if you want. Was just trying to keep the file size down, as they took a bit longer to export. I'll re-upload tomorrow as individual files

The .dae file format, also known as COLLADA (Collaborative Design Activity), is an open standard XML schema used for exchanging 3D assets between software applications. It was developed by the Khronos Group to enable interactive 3D applications and efficient data exchange across different tools like game engines, 3D modeling software, and rendering engines.
Key Features of .dae Files:

Interchange Format: .dae is designed to allow 3D assets like models, textures, animations, and effects to be transferred between different software platforms without losing data integrity.
XML-Based: Since it's based on XML, it can be easily parsed and manipulated, providing flexibility in integrating into pipelines or tweaking details manually.
Supported Assets: .dae files support a wide range of data, including geometry (meshes), materials, shaders, textures, animations, and skeletal rigs (for animation).
Software Compatibility: Widely supported by tools such as Blender, Autodesk Maya, 3ds Max, SketchUp, and Unity, making it a popular format for 3D asset exchange in various industries like game development and 3D modeling.

This format is ideal when you need compatibility between different 3D software and need to maintain consistency in models and animations across applications.

@LeftofZen
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I'm happy to be corrected, let's go with DAE then

@duncanspumpkin
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I'm happy to be corrected, let's go with DAE then

Need to confirm how it would work with blender materials, layers.

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Are you able to split this up into .blend files for each of the new folders

@LeftofZen LeftofZen added this to the Vehicle Graphics milestone Oct 21, 2024
@LeftofZen LeftofZen added the graphics New sprites or models label Oct 21, 2024
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3 participants