- Provide a basic functionality for creating matchmaking services, that could be used for your own games
- Make it pretty much scalable and easy to extend in the future, when it will be necessary
- Have an open source alternative to commercial solutions
- Save developers time and don't reinvent the wheel
- Erlang Factory SF 2015, Undead Labs, Jamie Winsor - Building And Releasing A Massively Multiplayer Online Game
- Erlang Factory London 2010, Demonware, Malcolm Dowse - Erlang and First-Person Shooters in online games
- PyCon Ireland 2011, Demonware, Damien Marshall - Keynote speech: Using Python at Demonware
- Dave Kuhlman - Multiprocessing in Python: a guided tour with examples
- GDC 2016, Activision, Josh Menke - Skill, Matchmaking, and Ranking Systems Design
- GDC 2017, Twitch Interactive, Mario Izquierdo - Math for Game Programmers: Ranking Systems: Elo, TrueSkill and Your Own
- GDC 2018, 343 Industries, Josh Menke - Significantly Improving Your Skill System with TrueSkill through Time
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