OpenXRay (build 510)
All configurations built via AppVeyor.
For instructions on how to install and play click here
A brief list of the most noticeable changes since build 421:
Fixes:
- Fixed critical bug with registering files in filesystem on x64 architecture
- Fixed filesystem bug with EOF check
- Fixed crash in xr_input (#424)
- Volumetric lights fixes (b34a209, 876d155)
- Fixed renderers crashes on unsupported shadow map dimensions
- Various fixes for OpenGL renderer by SkyLoader (3f97e8c, 9dd67fa, b0a2a64)
- xrRender_R1: correct wallmarks fogging
- Fixed buggy Actor crouch
- Fixed camera glitch at end of "switch on" animation
Features:
- Multithreading improvements: game materials, some stalkers logic, HOM and Details (grass) are parallel now
- OpenGL renderer now supports shader cache
- VSync support for OpenGL renderer
- xrRender_R4: allowed creation in DX10 mode
- xrRender_R1: Improved dynamic shadows quality (2f17feb, 7364876)
- Ability to change window title
- Ability to unload all weapons in inventory via context menu.
- Support for doubles in shaders and SAD4 shader instruction
- Please, navigate to our Discord if you want to know more about it
Changes
- Default FOV is 67.5 now (as in CS and SOC)
- FPS now is locked to about ~1000 (de9362d, 8d5fbf9)
- Moved device creation into primary thread
- Disabled new LuaJIT escape sequences by default (0454168, 83cf15a)
- Enabled nil conversion by default for luabind
Localization:
- Added German translation (thanks to Maddin)
Other:
- More work on compatibility with Clear Sky and Shadow of Chernobyl