v1.5.0
Added
- Added
Specific
methods toInputGlyphs
that enable getting joystick symbols of a specific type regardless of the value ofInputGlyphs.PreferredSymbols
- These methods are generally not recommended unless you need to explicitly show that symbol while
InputGlyphs.PreferredSymbols
has a differing value
- These methods are generally not recommended unless you need to explicitly show that symbol while
GlyphRichTextFormatter
now supports specifier syntax for additional arguments such aspole=Positive
,player=2
, ortype=Joystick
GlyphRichTextFormatter
now supports specifying the controller type for the glyph such astype=Keyboard
,type=Mouse
, ortype=Joystick
- Caution: Specifying controller type is more prone to showing
UNBOUND
glyph since it will not fall back to any other type if there is no glyph for that controller
- Caution: Specifying controller type is more prone to showing
GlyphRichTextFormatter
now supports specifying the symbol for the glyph such assymbol=Auto
,symbol=Xbox
,symbol=PS
, orsymbol=Switch
Changed
⚠️ [Breaking] - Editor scripts have been moved from theLMirman.RewiredGlyphs
namespace toLMirman.RewiredGlyphs.Editor
namespace.- Despite not being backward compatible, this change won't be incrementing the major version since the affected types don't have any practical public API functionality.
Full Changelog: v1.4.0...v1.5.0