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v1.5.0

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@Orange-Panda Orange-Panda released this 31 May 01:58
· 40 commits to main since this release

Added

  • Added Specific methods to InputGlyphs that enable getting joystick symbols of a specific type regardless of the value of InputGlyphs.PreferredSymbols
    • These methods are generally not recommended unless you need to explicitly show that symbol while InputGlyphs.PreferredSymbols has a differing value
  • GlyphRichTextFormatter now supports specifier syntax for additional arguments such as pole=Positive, player=2, or type=Joystick
  • GlyphRichTextFormatter now supports specifying the controller type for the glyph such as type=Keyboard, type=Mouse, or type=Joystick
    • Caution: Specifying controller type is more prone to showing UNBOUND glyph since it will not fall back to any other type if there is no glyph for that controller
  • GlyphRichTextFormatter now supports specifying the symbol for the glyph such as symbol=Auto, symbol=Xbox, symbol=PS, or symbol=Switch

Changed

  • ⚠️ [Breaking] - Editor scripts have been moved from the LMirman.RewiredGlyphs namespace to LMirman.RewiredGlyphs.Editor namespace.
    • Despite not being backward compatible, this change won't be incrementing the major version since the affected types don't have any practical public API functionality.

Full Changelog: v1.4.0...v1.5.0