Skip to content

Releases: Outer-Wilds-New-Horizons/new-horizons

Version 1.18.6

07 Feb 17:21
2ad307f
Compare
Choose a tag to compare

Bug fixes

  • Fix NRE when checking for DLC requirement, don't write warning prompt for false positives.
  • Log error if addon-manifest.json contains errors

Generated From PR: #777

Version 1.18.5

04 Feb 06:24
bd79e48
Compare
Choose a tag to compare

Bug fixes

  • Fixed some people having an NRE when clicking resume game.
  • Fixed a typo to better check if addons are using the DLC

Generated From PR: #774

Version 1.18.4

04 Feb 01:17
fb28b1e
Compare
Choose a tag to compare

Minor features

  • Can now set preloadBundles in the addon config file. This will load asset bundles on the main menu and keep them loaded. Will improve initial load times at the cost of more memory usage. (#749)
  • Can now set subtitlePath in the addon config file for displaying a subtitle for your mod on the main menu.

Improvements

  • Will show a warning popup if you have addons requiring the DLC installed but not the DLC itself (#728).

Bug fixes

  • Fixes a bug where the ship was not removed from volumes when being repositioned. Affected INSANE people who had stars larger than 8000m wide.
  • Probably fixes a bug where the ship would think it is grounded when spawned in zero-g (#748).
  • Fixed a bug where using system override to spawn in a ship-less system would break (#738).

Generated From PR: #771

Version 1.18.3

02 Feb 17:10
c5847b4
Compare
Choose a tag to compare

Bug Fixes:

  • Fixed an issue where Bramble-propagated signals would have a detection area (thanks @coderCleric!)
  • Exhibitions in the museum on the Eye correctly reflect the ship log (thanks orclecle @TRSasasusu!)

Generated From PR: #768

Version 1.18.2

02 Jan 05:47
e8aecf2
Compare
Choose a tag to compare

Bug fixes

  • Fix looping crash of obsolete effects builder method
  • Re-added even more missing method signatures that were breaking Dreamstalker (just update your mod xen!)
  • Tessellated renderers in asset bundles will now have their shaders replaced just like normal renderers

Generated From PR: #765

Version 1.18.1

02 Jan 03:46
7ed6f7d
Compare
Choose a tag to compare

Improvements

  • StopTime and SlowTime mods will now effect the time loop in new
    systems

Bug fixes

  • Re-added missing method signatures that were breaking Dreamstalker

Generated From PR: #763

Version 1.18.0

17 Dec 07:09
b6702b4
Compare
Choose a tag to compare

Major features

  • Custom items and item sockets, as an extension of the existing details. Interactivity can be added without code by setting dialogue conditions with an item's pickupCondition or socket's insertCondition, and then turning other details on or off using their activationCondition.

Minor features

  • Added API methods for looking up translated strings for localization.

Bug fixes

  • Fixes orbs on copied details
  • Fix slide module default values #754
  • Fix slides being inverted in the ship log #746

Generated From PR: #759

Version 1.17.3

20 Oct 00:00
ff01dad
Compare
Choose a tag to compare

Bug fixes:

  • Fix the map grid marker under the player/probe/ship being messed up in other star systems

Generated From PR: #745

Version 1.17.2

18 Oct 17:13
03af516
Compare
Choose a tag to compare

Bug fixes

  • Fix error spam from supernova handling (Fixes #737)
  • Fix stock system not being deleted if the user has no DLC

Generated From PR: #742

Version 1.17.1

04 Oct 20:02
69c050e
Compare
Choose a tag to compare

Bug fixes

  • In new systems, banish the sun to the shadow zone to prevent it eating vision torches. Yummy. Fixes #736

Generated From PR: #739