Adds layered facial details to pawns in a vanilla art style, prioritizing performance, allowing animation to be toned back to basics or disabled entirely for those on weaker systems.
Sure there's an existing mod for face details and animation, but it's nowhere near flexible enough to easily support expansion and compatibility for modded heads that do not have features where the human ones would be. I'm also a huge fan of providing alternatives.
- Basic Face Layers (Blush, Eyes, Brow, Mouth, etc)
- Face Customization
- Age States
- Facial States (Animation)
- Fleshed Out Variations (Very few currently implemented)
- Mod Compatibility (Functionality anyway)
Fuck no, but I have no doubt some of you will try anyway.
By simply ignoring them if they aren't patched. They'll default to vanilla behaviour if they aren't set up to be handled.
It might not be! I'm only human and it may end up worse with some mod combinations. However I'm making a point of at least trying to make it as performant as possible.
Only the ones I use, if I don't use it then I don't give a fuck.