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object OnRackedWeaponMount( Item weapon, BasePlayer player, WeaponRack rack ) void OnRackedWeaponMounted( Item weapon, BasePlayer player, WeaponRack rack ) object OnRackedWeaponSwap( Item weaponMounting, WeaponRackSlot weaponTaking, BasePlayer player, WeaponRack rack ) void OnRackedWeaponSwapped( Item weaponMounting, WeaponRackSlot weaponTaking, BasePlayer player, WeaponRack rack ) object OnRackedWeaponTake( Item weapon, BasePlayer player, WeaponRack rack ) void OnRackedWeaponTaken( Item weapon, BasePlayer player, WeaponRack rack ) object OnRackedWeaponUnload( Item weapon, BasePlayer player, WeaponRack rack ) void OnRackedWeaponUnloaded( Item weapon, BasePlayer player, WeaponRack rack ) object OnRackedWeaponLoad( Item weapon, ItemDefinition ammoItem, BasePlayer player, WeaponRack rack ) void OnRackedWeaponLoaded( Item weapon, ItemDefinition ammoItem, BasePlayer player, WeaponRack rack )
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