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Applies surface detail of one mesh to another. Extension of "Deep Geometric Texture Synthesis" https://github.com/amirhertz/geometric-textures to support open meshes and easy integration to my tool for Houdini mesh repair https://github.com/Ozeuth/Houdini-Plugin-For-Mesh-Reparation

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Deep Geometric Texture Synthesis in PyTorch

SIGGRAPH 2020 [Paper] [Project Page]

Deep Geometric Texture Synthesis is an approach for learning the local geometric textures present within a 3D mesh model. This can be used to learn the unknown 3D geometric texture statistics from a single 3D model, and then synthesizes them on different 3D models. This repository contains the code for:

(1) creating multi-scale training data

(2) training a series of multi-scale generators

(3) synthesizing the learned geometric textures on unseen models

Installation

  • Clone this repo git clone https://github.com/amirhertz/geometric-textures.git.
  • Install via conda environment conda env create -f environment.yml (creates an environment called dgts)

Jupyter Demo

We provide an End-to-End Notebook which covers the 3 steps above. Or you can run each step seperately below. To use the Jupyter demo you should additionally install: jupyter, requests, and pytorch-gpu

Training Demo

Download Example Data

First get the multi-scaled training inputs already prepared by running

bash ./scripts/train/get_train_data.sh

Running Training

The example scripts can be found in scripts/train. If using conda env first activate env e.g. conda activate dgts, then from the root directory:

bash ./scripts/train/virus_ball.sh

will train on the spikey-ball from the paper. There is also a demo script for the "sphere rail" and the lizard.

Inference Demo

Get Trained Weights & Some Demo Data

bash ./scripts/inference/get_pretrained_data.sh

Note that if you already ran the training demo from above, this will overwrite some your training snapshots.

Unconditional & Coarse Mesh Generation

This will generate unconditional & conditioned on coarse mesh generative results (Fig. 5 from the paper):

bash ./scripts/inference/anky_generate.sh

Progressively Add Geometric Texture

This will generate a series of progressive textures. The target mesh will progressively gain textures, starting from a low-level, generator, up to a finer resolution generator. This results in a series of animated textures.

bash ./scripts/inference/sphere_rail_animate.sh

Create Training Data Demo

Download Example Data

First get some example 3D meshes with geometric texture

bash ./scripts/gt_optimization/get_demo_data.sh

Running Optimization

The example scripts can be found in scripts/gt_optimization. For example, run the following from the root directory

bash ./scripts/gt_optimization/covid.sh

which will generate the coronavirus from the paper.

Citation

If you find this code useful, please consider citing our paper

@article{Hertz2020deep,
  title = {Deep Geometric Texture Synthesis},
  author = {Hertz, Amir and Hanocka, Rana and Giryes, Raja and Cohen-Or, Daniel},
  year = {2020},
  issue_date = {July 2020}, 
  publisher = {Association for Computing Machinery}, 
  volume = {39}, 
  number = {4}, 
  issn = {0730-0301},
  url = {https://doi.org/10.1145/3386569.3392471},
  doi = {10.1145/3386569.3392471},
  articleno = {108},
  journal = {ACM Trans. Graph.} 
}

Questions / Issues

If you have questions or issues running this code, please open an issue.

About

Applies surface detail of one mesh to another. Extension of "Deep Geometric Texture Synthesis" https://github.com/amirhertz/geometric-textures to support open meshes and easy integration to my tool for Houdini mesh repair https://github.com/Ozeuth/Houdini-Plugin-For-Mesh-Reparation

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