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burst.py
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burst.py
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"""
A Pygame toy where the eight home row keys map to musical notes and points
on the screen.
Copyright (C) 2012 James Heslin
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
"""
import pygame
import random
from pygame.locals import *
from particle import Particle
class Burst():
def __init__(self, x, y, colour, count, sound):
self.x = x
self.y = y
self.colour = colour
self.count = count
self.sound = sound
self.particles = []
self.particles.append(Particle(self.x, self.y, 5, self.colour))
def update(self):
self.particles.append(Particle(random.randint(1, 30) + self.x,
random.randint(1, 30) + self.y, 2, self.colour))
self.y += random.randint(-50, 50)
self.x += random.randint(-50, 50)
modR = random.randint(-40, 40)
modG = random.randint(-40, 40)
modB = random.randint(-40, 40)
if self.colour.r + modR <= 255 and self.colour.r + modR >=0:
self.colour.r += modR
if self.colour.g + modG <= 255 and self.colour.g + modG >=0:
self.colour.g += modG
if self.colour.b + modB <= 255 and self.colour.b + modB >=0:
self.colour.b += modB
def draw(self, screen):
for p in self.particles:
pygame.draw.rect(screen, p.colour, p.rect)