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Welcome to the RogueLike wiki!
This game is created as a project in "Software Design" course. The main purpose of a project is to gain some experience using multiple architectural patterns in software design.
The game is a classic rogue like, where you have a control over some character, that exploring infinitely generating dungeons. He has just one life. One chance to survive.
- Randomly generated dungeons
- Different attacking spells
- Collectible armor that can protect character
- Leveling system and experience points, gained for killing enemies
- Destructible environment
- Save and load
To learn key concepts, how to play the game, visit controls page.
If you want know more about enemies, weapons or loot, check those pages: bestiary, weapons, loot
To get more fun and get along with our .mapfile
format, try to build your own map! We have a tutorial for this case.
Евгений Кравченко https://github.com/ZhekehZ
Громов Павел https://github.com/PaGr0m
Картышева Елена https://github.com/karl-crl
Чори Александр https://github.com/HarmlessEvil
Home • Controls • Bestiary • Weapons and armor • Items • Custom map