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Unity Certified Programmer: Exam Guide

Unity Certified Programmer: Exam Guide

This is the code repository for Unity Certified Programmer: Exam Guide, published by Packt.

Expert tips and techniques to pass the Unity certification exam at the first attempt

What is this book about?

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community.

This book covers the following exciting features:

  • Discover techniques for writing modular, readable, and reusable scripts in Unity
  • Implement and configure objects, physics, controls, and movements for your game projects
  • Understand 2D and 3D animation and write scripts that interact with Unity's Rendering API
  • Explore Unity APIs for adding lighting, materials, and texture to your apps
  • Write Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much more

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders. For example, Chapter02.

The code will look like the following:

if (test expression)
{
  Statement upon condition is true
}

Following is what you need for this book: The book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in the game or related industry. Basic knowledge of C# programming and Unity engine is required.

With the following software and hardware list you can run all code files present in the book (Chapter 1-14).

Software and Hardware List

Chapter Software required OS required
1 to 14 Unity 2017.3 Windows 7 (SP1+) and Windows 10,
64-bit versions only.

Code in Action

Click on the following link to see the Code in Action:

YouTube

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Get to Know the Author

Philip Walker originally started as a 3D games artist, but then decided he wanted to combine his current skills with coding so that he could see through the majority of his games' and apps' development himself. Philip has worked in five different industries as an artist and/or a Unity developer using various types of technology and techniques.

Suggestions and Feedback

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Download a free PDF

If you have already purchased a print or Kindle version of this book, you can get a DRM-free PDF version at no cost.
Simply click on the link to claim your free PDF.

https://packt.link/free-ebook/9781838828424

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