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Functions_-_getangle.c
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Functions_-_getangle.c
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#include "raylib.h"
#include <math.h>
// Get our angle between two points.
static float getangle(float x1,float y1,float x2,float y2);
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
int x1 = GetMouseX();
int y1 = GetMouseY();
int x2 = screenWidth/2;
int y2 = screenHeight/2;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawLine(x1,y1,x2,y2,RED);
DrawText(FormatText("Angle between x1,y1,x2,y2 : %f",getangle(x1,y1,x2,y2)),0,0,20,DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
// Return the angle from - to in float
float getangle(float x1,float y1,float x2,float y2){
return (float)atan2(y2-y1, x2-x1);
}