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Releases: Panakotta00/FicsIt-Cam

v0.3.8

17 Nov 21:33
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Hotfix

Hotfix for Input Problems after Runtime Process (Playback & Render).

v0.3.7

16 Nov 16:44
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SF Update 8.3 Compatibility & FIC Menu

This update brings SF Update 8.3 compatibility and the new FIC Menu.

The FIC Menu can be opened either with the /fic chat command or via a key-bind you can specify your self, by default the keybind Alt + F is used.

The FIC Menu allows to do most things the Command Line tools were able to do sofar but with a nice Graphical User Interface.
You can list Timelapse cameras, Scenes and Feeds. You can create them, delete them or edit them.
You can start the playback, rendering process of scenes.
Change the speed of timelapse cameras and enable or disable them, same for Feeds.
The Menu also brings nice thumbnail previews of the cameras and scenes.

The menu will expand with features as the development of FIC will progress.

Change List:

  • Update 8.3 Comaptibility
  • New FIC Menu
  • Renderer Progressbar and ETA
  • Bug Fixes
  • New Bugs

v0.3.6

08 Aug 17:46
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Update 8 Compatibility

  • Fixed some bugs regarding Input System
  • Fixed Image Export Issues
  • Update 8 Compatibility

v0.3.5

06 Apr 17:48
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FFmpeg Export & Sequencer Features

This update introduces a new exporter that uses FFmpeg to directly compile image sequences, rendered from a scene, directly into an mp4 file.
There are also some additions to the sequence editor.

Features:

  • FFmpeg MP4 export for scene rendering
  • Sequencer Keyframe selection, deletion and copy'n'paste
  • Sequencer Keyframe Type change context menu
  • Fixing crashes related to keyframe type change sub-menu
  • Fixing sequencer update on selected scene object change
  • Fixing Camera Path performance issues
  • Fixing FOV change through camera references not working
  • Fixing High DPI cursor input misalignment
  • Fixing other bugs
  • Introduces new other issues

v0.3.4

20 Nov 00:42
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Update 7 Compatibility

  • Adds Update 7 Compatibility
  • Changes Default Animation Range and Frame Rate
  • Adds DPI Scaling Config
  • Fixes Bugs
  • New Bugs

v0.3.3

12 Sep 14:10
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New Rendering & Sequencer

This update introduces a new renderer.
Finally you can rest assured that animations recorded with the renderer are in proper speed (like conveyors) and the image quality as well as render speed got a bump!

Additionally there is the new sequencer.
The timeline now shows the keyframes and especially keyframe groups on a timeline, allowing you to adjust a keyframes timing way more easily!
To switch back to the graph editor there is a new toggle button in the upper left corner of the timeline.

Additional Features:

  • Bug-Fixes
  • New Bugs

and now...

GET BACK TO WORK!!!

v0.3.2

04 Aug 22:27
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Update 6 Compatibility

This update doesn't change much, it mainly adds update 6 compatibility.

Features/Changes:

  • Update 6 Compatibility
  • Bug Fixes
  • New Bugs

Have fun camera... thing... doing...

Bug-Fix Update

13 Apr 16:56
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Changes:

  • Fixes not working DOF
  • Fixes camera offset in render/play from editor
  • Adds Timelapse list and tp commands back

Huge Update™

13 Apr 16:54
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This is no April Fools joke.

FicsIt-Cam went through some major changes.

Dockable Panels & custom Layouts

With the new dockable panels you can layout the editor as you want.
You can even use multiple windows/monitors for your layout. And you can store multiple custom layouts.

New Scene System

Animations are gone. Welcome the Scenes!

Scenes and Animations are very similar but also not. While animations just hold the camera data, Scene can store multiple cameras and other objects and animate them.

This means there is now the "Scene Object". You can add multiple scene objects to your scene and animate them, switch between them and use them at the same time in the same animation.

World-Settings Scene Objects

The World-Settings Scene Object allows you to change and animate the time-of-day.
CSS teased on Twitter they will add weather. This scene object will also cover animating/changing the weather.
The time-of-day change allows you f.e. to create a fake timelapse effect.

Particle-System Scene Objects

The Particle-System Scene Objects allows you to animate and use partcile effects in your animations.
You can choose between all particle systems the game or other mods provide.
This includes Fireworks, so you can time fireworks perfectly with your animation.

Complete Editor Overhaul

Besides the Panels and Scene the editor got a major overhaul in all aspects.
You have more fluid interactions with panels like the graph-view.
The graph view allows you to now select multiple keyframes and manipulate them.

Viewport Interactions

Finally you can interact with Scene Objects inside the viewport.
3D Scene Objects now have a Gizmo that allows you to easily change the transformation of it inside the 3D World.
The animated camera path is now interactable, allowing you to change to the point in time where the camera would be at this point pn the path.

Better Timelapse-Camera

The new timelapse cameras can be defined to have a specific resolution and can be animated using camera references.

Camera-Feeds

Camera-Feeds allow you to create additional windows (in your OS) that show the SF World from different perspective while your game runs just normally.
Window positions and sizes will be stored. This allows for an amazing streaming setup where your viewers can view what you do from different angles at the same time!
These camera feeds can also change in resolution and be animated using camera references.

Camera References

Camera references are a system allowing you to reference the/a camera of a scene and use its camera settings for some other usage like timelapse cameras and camera feeds.
It can also be made to consider currently playing scenes and use its live camera settings, essentially allowing you to animate the used camera reference.

Background Scene Play

The background scene play simply allows you to play a scene in background without your main gaimplay window to be forced to show what your animation does.
This is especially useful to animate camera-references or when you have a scene that only consists of particle systems to "decorate" your scene.

Animation Looping

You can let your animations to restart atomatically at the end of your animation. This is especially useful when using the background scene player.

Bugs

As always the update also contains bugs,
if you find them, please report them on GitHub.

And now...

get back to work!

v0.2.2

01 Feb 01:50
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  • Bug Fixes
  • MP Fixes
  • Undo/Redo Functionallity
  • In-Editor Player
  • Easier Viewport Interaction
  • Viewport Restrictions